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Hybrid Distance Field Computation / Richard Satherley; Mark W. Jones

Volume Graphics 2001

Swansea University Author: Jones, Mark

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DOI (Published version): 10.1007/978-3-7091-6756-4_13

Abstract

Distance fields are a widely investigated area within the area of Volume Graphics. Research is divided between applications; such as – skeletonisation, hypertexture, voxelisation, acceleration of rendering techniques, correlation and collision detection; and the fundamental algorithmic calculation o...

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Published in: Volume Graphics 2001
ISBN: 978-3-211-83737-5978-3-7091-6756-4
Published: 2001
URI: https://cronfa.swan.ac.uk/Record/cronfa16831
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Abstract: Distance fields are a widely investigated area within the area of Volume Graphics. Research is divided between applications; such as – skeletonisation, hypertexture, voxelisation, acceleration of rendering techniques, correlation and collision detection; and the fundamental algorithmic calculation of the distance fields. This paper concentrates on the latter by presenting a new method for calculating distance fields and comparing it with the current best approximate method and the true Euclidean distance field. Details are given of the algorithm, and the acceleration methods that are used for calculating the true distance field. Brief descriptions of applications for these accurate distance fields are given at the end of the paper.
College: College of Science
End Page: 209