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E-Thesis 775 views 166 downloads

Eyes-Off Physically Grounded Mobile Interaction / Simon Robinson

Swansea University Author: Simon Robinson

Abstract

This thesis explores the possibilities, challenges and future scope for eyes-off, physically grounded mobile interaction. We argue that for interactions with digital content in physical spaces, our focus should not be constantly and solely on the device we are using, but fused with an experience of...

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Published: 2012
Online Access: http://cs.swan.ac.uk/~cssimonr/projects/phd/Simon-Robinson-PhDThesis.pdf
Institution: Swansea University
Degree level: Doctoral
Degree name: Ph.D
URI: https://cronfa.swan.ac.uk/Record/cronfa18729
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first_indexed 2014-10-16T01:30:04Z
last_indexed 2020-09-19T02:31:45Z
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spelling 2020-09-18T17:34:41.9411938 v2 18729 2014-10-15 Eyes-Off Physically Grounded Mobile Interaction cb3b57a21fa4e48ec633d6ba46455e91 0000-0001-9228-006X Simon Robinson Simon Robinson true false 2014-10-15 SCS This thesis explores the possibilities, challenges and future scope for eyes-off, physically grounded mobile interaction. We argue that for interactions with digital content in physical spaces, our focus should not be constantly and solely on the device we are using, but fused with an experience of the places themselves, and the people who inhabit them. Through the design, development and evaluation of a series ofnovel prototypes we show the benefits of a more eyes-off mobile interaction style.Consequently, we are able to outline several important design recommendations for future devices in this area.The four key contributing chapters of this thesis each investigate separate elements within this design space. We begin by evaluating the need for screen-primary feedback during content discovery, showing how a more exploratory experience can be supported via a less-visual interaction style. We then demonstrate how tactilefeedback can improve the experience and the accuracy of the approach. In our novel tactile hierarchy design we add a further layer of haptic interaction, and show how people can be supported in finding and filtering content types, eyes-off. We then turn to explore interactions that shape the ways people interact with aphysical space. Our novel group and solo navigation prototypes use haptic feedbackfor a new approach to pedestrian navigation. We demonstrate how variations inthis feedback can support exploration, giving users autonomy in their navigationbehaviour, but with an underlying reassurance that they will reach the goal.Our final contributing chapter turns to consider how these advanced interactionsmight be provided for people who do not have the expensive mobile devices that areusually required. We extend an existing telephone-based information service to support remote back-of-device inputs on low-end mobiles. We conclude by establishingthe current boundaries of these techniques, and suggesting where their usage couldlead in the future. E-Thesis Eyes-off, physically grounded, location-based, mobile interaction, haptics. 31 12 2012 2012-12-31 http://cs.swan.ac.uk/~cssimonr/projects/phd/Simon-Robinson-PhDThesis.pdf COLLEGE NANME Computer Science COLLEGE CODE SCS Swansea University Doctoral Ph.D 2020-09-18T17:34:41.9411938 2014-10-15T15:30:52.9226014 College of Science Computer Science Simon Robinson 0000-0001-9228-006X 1 0018729-18012016150058.pdf Simon-Robinson-PhDThesis.pdf 2016-01-18T15:00:58.5600000 Output 10337026 application/pdf Version of Record true 2016-01-18T00:00:00.0000000 true
title Eyes-Off Physically Grounded Mobile Interaction
spellingShingle Eyes-Off Physically Grounded Mobile Interaction
Simon Robinson
title_short Eyes-Off Physically Grounded Mobile Interaction
title_full Eyes-Off Physically Grounded Mobile Interaction
title_fullStr Eyes-Off Physically Grounded Mobile Interaction
title_full_unstemmed Eyes-Off Physically Grounded Mobile Interaction
title_sort Eyes-Off Physically Grounded Mobile Interaction
author_id_str_mv cb3b57a21fa4e48ec633d6ba46455e91
author_id_fullname_str_mv cb3b57a21fa4e48ec633d6ba46455e91_***_Simon Robinson
author Simon Robinson
author2 Simon Robinson
format E-Thesis
publishDate 2012
institution Swansea University
college_str College of Science
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hierarchy_top_title College of Science
hierarchy_parent_id collegeofscience
hierarchy_parent_title College of Science
department_str Computer Science{{{_:::_}}}College of Science{{{_:::_}}}Computer Science
url http://cs.swan.ac.uk/~cssimonr/projects/phd/Simon-Robinson-PhDThesis.pdf
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description This thesis explores the possibilities, challenges and future scope for eyes-off, physically grounded mobile interaction. We argue that for interactions with digital content in physical spaces, our focus should not be constantly and solely on the device we are using, but fused with an experience of the places themselves, and the people who inhabit them. Through the design, development and evaluation of a series ofnovel prototypes we show the benefits of a more eyes-off mobile interaction style.Consequently, we are able to outline several important design recommendations for future devices in this area.The four key contributing chapters of this thesis each investigate separate elements within this design space. We begin by evaluating the need for screen-primary feedback during content discovery, showing how a more exploratory experience can be supported via a less-visual interaction style. We then demonstrate how tactilefeedback can improve the experience and the accuracy of the approach. In our novel tactile hierarchy design we add a further layer of haptic interaction, and show how people can be supported in finding and filtering content types, eyes-off. We then turn to explore interactions that shape the ways people interact with aphysical space. Our novel group and solo navigation prototypes use haptic feedbackfor a new approach to pedestrian navigation. We demonstrate how variations inthis feedback can support exploration, giving users autonomy in their navigationbehaviour, but with an underlying reassurance that they will reach the goal.Our final contributing chapter turns to consider how these advanced interactionsmight be provided for people who do not have the expensive mobile devices that areusually required. We extend an existing telephone-based information service to support remote back-of-device inputs on low-end mobiles. We conclude by establishingthe current boundaries of these techniques, and suggesting where their usage couldlead in the future.
published_date 2012-12-31T03:28:51Z
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score 10.8881445