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Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults

Kelly Mackintosh Orcid Logo, Martyn Standage, Amanda E. Staiano, Leanne Lester, Melitta McNarry Orcid Logo

Games for Health Journal, Volume: 5, Issue: 6, Pages: 375 - 381

Swansea University Authors: Kelly Mackintosh Orcid Logo, Melitta McNarry Orcid Logo

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DOI (Published version): 10.1089/g4h.2016.0015

Abstract

This study investigated the effect of acute exergaming on the physiological and psychosocial responses of young adults and the modulatory effect of a single- or dual-player game play situation.Thirty-six participants (19 male; 21.7 ± 3.8 years; 23.65 ± 3.17 kg/m(2)) each completed two 30-minute exer...

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Published in: Games for Health Journal
ISSN: 2161-783X 2161-7856
Published: 2016
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URI: https://cronfa.swan.ac.uk/Record/cronfa30233
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title Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults
spellingShingle Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults
Kelly Mackintosh
Melitta McNarry
title_short Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults
title_full Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults
title_fullStr Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults
title_full_unstemmed Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults
title_sort Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults
author_id_str_mv bdb20e3f31bcccf95c7bc116070c4214
062f5697ff59f004bc8c713955988398
author_id_fullname_str_mv bdb20e3f31bcccf95c7bc116070c4214_***_Kelly Mackintosh
062f5697ff59f004bc8c713955988398_***_Melitta McNarry
author Kelly Mackintosh
Melitta McNarry
author2 Kelly Mackintosh
Martyn Standage
Amanda E. Staiano
Leanne Lester
Melitta McNarry
format Journal article
container_title Games for Health Journal
container_volume 5
container_issue 6
container_start_page 375
publishDate 2016
institution Swansea University
issn 2161-783X
2161-7856
doi_str_mv 10.1089/g4h.2016.0015
college_str Faculty of Science and Engineering
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hierarchy_top_id facultyofscienceandengineering
hierarchy_top_title Faculty of Science and Engineering
hierarchy_parent_id facultyofscienceandengineering
hierarchy_parent_title Faculty of Science and Engineering
department_str School of Aerospace, Civil, Electrical, General and Mechanical Engineering - Sport and Exercise Sciences{{{_:::_}}}Faculty of Science and Engineering{{{_:::_}}}School of Aerospace, Civil, Electrical, General and Mechanical Engineering - Sport and Exercise Sciences
document_store_str 1
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description This study investigated the effect of acute exergaming on the physiological and psychosocial responses of young adults and the modulatory effect of a single- or dual-player game play situation.Thirty-six participants (19 male; 21.7 ± 3.8 years; 23.65 ± 3.17 kg/m(2)) each completed two 30-minute exergame sessions in a randomized order (single and dual player) while wearing an Actiheart(®) to estimate energy expenditure. Positive and negative affect, subjective vitality, and indices of intrinsic motivation were assessed directly after each gaming bout.There was no significant difference in energy expenditure or psychosocial outcomes between conditions. Although males expended more energy than females in both single- (z = -2.124, P = 0.033) and dual-player situations (z = -2.679, P = 0.007), females reported significantly greater vitality (z = -2.219, P = 0.026) and effort/importance than males (z = -2.001, P = 0.045). Conversely, males reported a greater negative affect (z = -2.872, P = 0.004) and pressure/tension (z = -3.295, P = 0.001). A linear mixed effects model revealed that energy expenditure during exergaming was a significant predictor of interest and enjoyment (P = 0.001) and effort and importance (P = 0.001). This relationship between energy expenditure and psychosocial variables was not modulated by sex or order of gameplay (single or dual player first).The present results suggest that females have a more positive psychosocial response to exergaming relative to males, highlighting exergames such as Wii™ boxing as a potential avenue for future interventions seeking to address the low physical activity levels that characterize the young adult population.
published_date 2016-12-01T03:36:52Z
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