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Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults / Kelly Mackintosh, Martyn Standage, Amanda E. Staiano, Leanne Lester, Melitta McNarry

Games for Health Journal, Volume: 5, Issue: 6, Pages: 375 - 381

Swansea University Authors: Kelly Mackintosh, Melitta McNarry

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DOI (Published version): 10.1089/g4h.2016.0015

Abstract

This study investigated the effect of acute exergaming on the physiological and psychosocial responses of young adults and the modulatory effect of a single- or dual-player game play situation.Thirty-six participants (19 male; 21.7 ± 3.8 years; 23.65 ± 3.17 kg/m(2)) each completed two 30-minute exer...

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Published in: Games for Health Journal
ISSN: 2161-783X 2161-7856
Published: 2016
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URI: https://cronfa.swan.ac.uk/Record/cronfa30233
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spelling 2017-01-06T12:31:49.2738335 v2 30233 2016-09-27 Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults bdb20e3f31bcccf95c7bc116070c4214 0000-0003-0355-6357 Kelly Mackintosh Kelly Mackintosh true false 062f5697ff59f004bc8c713955988398 0000-0003-0813-7477 Melitta McNarry Melitta McNarry true false 2016-09-27 STSC This study investigated the effect of acute exergaming on the physiological and psychosocial responses of young adults and the modulatory effect of a single- or dual-player game play situation.Thirty-six participants (19 male; 21.7 ± 3.8 years; 23.65 ± 3.17 kg/m(2)) each completed two 30-minute exergame sessions in a randomized order (single and dual player) while wearing an Actiheart(®) to estimate energy expenditure. Positive and negative affect, subjective vitality, and indices of intrinsic motivation were assessed directly after each gaming bout.There was no significant difference in energy expenditure or psychosocial outcomes between conditions. Although males expended more energy than females in both single- (z = -2.124, P = 0.033) and dual-player situations (z = -2.679, P = 0.007), females reported significantly greater vitality (z = -2.219, P = 0.026) and effort/importance than males (z = -2.001, P = 0.045). Conversely, males reported a greater negative affect (z = -2.872, P = 0.004) and pressure/tension (z = -3.295, P = 0.001). A linear mixed effects model revealed that energy expenditure during exergaming was a significant predictor of interest and enjoyment (P = 0.001) and effort and importance (P = 0.001). This relationship between energy expenditure and psychosocial variables was not modulated by sex or order of gameplay (single or dual player first).The present results suggest that females have a more positive psychosocial response to exergaming relative to males, highlighting exergames such as Wii™ boxing as a potential avenue for future interventions seeking to address the low physical activity levels that characterize the young adult population. Journal Article Games for Health Journal 5 6 375 381 2161-783X 2161-7856 1 12 2016 2016-12-01 10.1089/g4h.2016.0015 COLLEGE NANME Sport and Exercise Sciences COLLEGE CODE STSC Swansea University 2017-01-06T12:31:49.2738335 2016-09-27T14:55:11.5307259 College of Engineering Sports Science Kelly Mackintosh 0000-0003-0355-6357 1 Martyn Standage 2 Amanda E. Staiano 3 Leanne Lester 4 Melitta McNarry 0000-0003-0813-7477 5 0030233-27092016145754.pdf MackintoshTable4.pdf 2016-09-27T14:57:54.3170000 Output 204170 application/pdf Accepted Manuscript true 2017-10-26T00:00:00.0000000 false 0030233-27092016145732.pdf MackintoshTable3.pdf 2016-09-27T14:57:32.1370000 Output 100333 application/pdf Accepted Manuscript true 2017-10-26T00:00:00.0000000 false 0030233-27092016145709.pdf MackintoshTable2.pdf 2016-09-27T14:57:09.9070000 Output 11012 application/pdf Accepted Manuscript true 2017-10-26T00:00:00.0000000 false 0030233-27092016145645.pdf MackintoshTable1.pdf 2016-09-27T14:56:45.6170000 Output 8743 application/pdf Accepted Manuscript true 2017-10-26T00:00:00.0000000 false 0030233-27092016145618.pdf mackintosh2016(2).pdf 2016-09-27T14:56:18.8470000 Output 514309 application/pdf Accepted Manuscript true 2017-10-26T00:00:00.0000000 false
title Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults
spellingShingle Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults
Kelly, Mackintosh
Melitta, McNarry
title_short Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults
title_full Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults
title_fullStr Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults
title_full_unstemmed Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults
title_sort Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults
author_id_str_mv bdb20e3f31bcccf95c7bc116070c4214
062f5697ff59f004bc8c713955988398
author_id_fullname_str_mv bdb20e3f31bcccf95c7bc116070c4214_***_Kelly, Mackintosh
062f5697ff59f004bc8c713955988398_***_Melitta, McNarry
author Kelly, Mackintosh
Melitta, McNarry
author2 Kelly Mackintosh
Martyn Standage
Amanda E. Staiano
Leanne Lester
Melitta McNarry
format Journal article
container_title Games for Health Journal
container_volume 5
container_issue 6
container_start_page 375
publishDate 2016
institution Swansea University
issn 2161-783X
2161-7856
doi_str_mv 10.1089/g4h.2016.0015
college_str College of Engineering
hierarchytype
hierarchy_top_id collegeofengineering
hierarchy_top_title College of Engineering
hierarchy_parent_id collegeofengineering
hierarchy_parent_title College of Engineering
department_str Sports Science{{{_:::_}}}College of Engineering{{{_:::_}}}Sports Science
document_store_str 1
active_str 0
description This study investigated the effect of acute exergaming on the physiological and psychosocial responses of young adults and the modulatory effect of a single- or dual-player game play situation.Thirty-six participants (19 male; 21.7 ± 3.8 years; 23.65 ± 3.17 kg/m(2)) each completed two 30-minute exergame sessions in a randomized order (single and dual player) while wearing an Actiheart(®) to estimate energy expenditure. Positive and negative affect, subjective vitality, and indices of intrinsic motivation were assessed directly after each gaming bout.There was no significant difference in energy expenditure or psychosocial outcomes between conditions. Although males expended more energy than females in both single- (z = -2.124, P = 0.033) and dual-player situations (z = -2.679, P = 0.007), females reported significantly greater vitality (z = -2.219, P = 0.026) and effort/importance than males (z = -2.001, P = 0.045). Conversely, males reported a greater negative affect (z = -2.872, P = 0.004) and pressure/tension (z = -3.295, P = 0.001). A linear mixed effects model revealed that energy expenditure during exergaming was a significant predictor of interest and enjoyment (P = 0.001) and effort and importance (P = 0.001). This relationship between energy expenditure and psychosocial variables was not modulated by sex or order of gameplay (single or dual player first).The present results suggest that females have a more positive psychosocial response to exergaming relative to males, highlighting exergames such as Wii™ boxing as a potential avenue for future interventions seeking to address the low physical activity levels that characterize the young adult population.
published_date 2016-12-01T03:45:42Z
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