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Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults
Games for Health Journal, Volume: 5, Issue: 6, Pages: 375 - 381
Swansea University Authors:
Kelly Mackintosh , Melitta McNarry
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DOI (Published version): 10.1089/g4h.2016.0015
Abstract
This study investigated the effect of acute exergaming on the physiological and psychosocial responses of young adults and the modulatory effect of a single- or dual-player game play situation.Thirty-six participants (19 male; 21.7 ± 3.8 years; 23.65 ± 3.17 kg/m(2)) each completed two 30-minute exer...
Published in: | Games for Health Journal |
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ISSN: | 2161-783X 2161-7856 |
Published: |
2016
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Online Access: |
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URI: | https://cronfa.swan.ac.uk/Record/cronfa30233 |
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2016-09-27T18:58:45Z |
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2018-02-09T05:16:00Z |
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Positive and negative affect, subjective vitality, and indices of intrinsic motivation were assessed directly after each gaming bout.There was no significant difference in energy expenditure or psychosocial outcomes between conditions. Although males expended more energy than females in both single- (z = -2.124, P = 0.033) and dual-player situations (z = -2.679, P = 0.007), females reported significantly greater vitality (z = -2.219, P = 0.026) and effort/importance than males (z = -2.001, P = 0.045). Conversely, males reported a greater negative affect (z = -2.872, P = 0.004) and pressure/tension (z = -3.295, P = 0.001). A linear mixed effects model revealed that energy expenditure during exergaming was a significant predictor of interest and enjoyment (P = 0.001) and effort and importance (P = 0.001). 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2017-01-06T12:31:49.2738335 v2 30233 2016-09-27 Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults bdb20e3f31bcccf95c7bc116070c4214 0000-0003-0355-6357 Kelly Mackintosh Kelly Mackintosh true false 062f5697ff59f004bc8c713955988398 0000-0003-0813-7477 Melitta McNarry Melitta McNarry true false 2016-09-27 EAAS This study investigated the effect of acute exergaming on the physiological and psychosocial responses of young adults and the modulatory effect of a single- or dual-player game play situation.Thirty-six participants (19 male; 21.7 ± 3.8 years; 23.65 ± 3.17 kg/m(2)) each completed two 30-minute exergame sessions in a randomized order (single and dual player) while wearing an Actiheart(®) to estimate energy expenditure. Positive and negative affect, subjective vitality, and indices of intrinsic motivation were assessed directly after each gaming bout.There was no significant difference in energy expenditure or psychosocial outcomes between conditions. Although males expended more energy than females in both single- (z = -2.124, P = 0.033) and dual-player situations (z = -2.679, P = 0.007), females reported significantly greater vitality (z = -2.219, P = 0.026) and effort/importance than males (z = -2.001, P = 0.045). Conversely, males reported a greater negative affect (z = -2.872, P = 0.004) and pressure/tension (z = -3.295, P = 0.001). A linear mixed effects model revealed that energy expenditure during exergaming was a significant predictor of interest and enjoyment (P = 0.001) and effort and importance (P = 0.001). This relationship between energy expenditure and psychosocial variables was not modulated by sex or order of gameplay (single or dual player first).The present results suggest that females have a more positive psychosocial response to exergaming relative to males, highlighting exergames such as Wii™ boxing as a potential avenue for future interventions seeking to address the low physical activity levels that characterize the young adult population. Journal Article Games for Health Journal 5 6 375 381 2161-783X 2161-7856 1 12 2016 2016-12-01 10.1089/g4h.2016.0015 COLLEGE NANME Engineering and Applied Sciences School COLLEGE CODE EAAS Swansea University 2017-01-06T12:31:49.2738335 2016-09-27T14:55:11.5307259 Faculty of Science and Engineering School of Aerospace, Civil, Electrical, General and Mechanical Engineering - Sport and Exercise Sciences Kelly Mackintosh 0000-0003-0355-6357 1 Martyn Standage 2 Amanda E. Staiano 3 Leanne Lester 4 Melitta McNarry 0000-0003-0813-7477 5 0030233-27092016145754.pdf MackintoshTable4.pdf 2016-09-27T14:57:54.3170000 Output 204170 application/pdf Accepted Manuscript true 2017-10-26T00:00:00.0000000 false 0030233-27092016145732.pdf MackintoshTable3.pdf 2016-09-27T14:57:32.1370000 Output 100333 application/pdf Accepted Manuscript true 2017-10-26T00:00:00.0000000 false 0030233-27092016145709.pdf MackintoshTable2.pdf 2016-09-27T14:57:09.9070000 Output 11012 application/pdf Accepted Manuscript true 2017-10-26T00:00:00.0000000 false 0030233-27092016145645.pdf MackintoshTable1.pdf 2016-09-27T14:56:45.6170000 Output 8743 application/pdf Accepted Manuscript true 2017-10-26T00:00:00.0000000 false 0030233-27092016145618.pdf mackintosh2016(2).pdf 2016-09-27T14:56:18.8470000 Output 514309 application/pdf Accepted Manuscript true 2017-10-26T00:00:00.0000000 false |
title |
Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults |
spellingShingle |
Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults Kelly Mackintosh Melitta McNarry |
title_short |
Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults |
title_full |
Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults |
title_fullStr |
Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults |
title_full_unstemmed |
Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults |
title_sort |
Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults |
author_id_str_mv |
bdb20e3f31bcccf95c7bc116070c4214 062f5697ff59f004bc8c713955988398 |
author_id_fullname_str_mv |
bdb20e3f31bcccf95c7bc116070c4214_***_Kelly Mackintosh 062f5697ff59f004bc8c713955988398_***_Melitta McNarry |
author |
Kelly Mackintosh Melitta McNarry |
author2 |
Kelly Mackintosh Martyn Standage Amanda E. Staiano Leanne Lester Melitta McNarry |
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Journal article |
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Games for Health Journal |
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5 |
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375 |
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Swansea University |
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2161-783X 2161-7856 |
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10.1089/g4h.2016.0015 |
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Faculty of Science and Engineering |
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|
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Faculty of Science and Engineering |
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facultyofscienceandengineering |
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Faculty of Science and Engineering |
department_str |
School of Aerospace, Civil, Electrical, General and Mechanical Engineering - Sport and Exercise Sciences{{{_:::_}}}Faculty of Science and Engineering{{{_:::_}}}School of Aerospace, Civil, Electrical, General and Mechanical Engineering - Sport and Exercise Sciences |
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description |
This study investigated the effect of acute exergaming on the physiological and psychosocial responses of young adults and the modulatory effect of a single- or dual-player game play situation.Thirty-six participants (19 male; 21.7 ± 3.8 years; 23.65 ± 3.17 kg/m(2)) each completed two 30-minute exergame sessions in a randomized order (single and dual player) while wearing an Actiheart(®) to estimate energy expenditure. Positive and negative affect, subjective vitality, and indices of intrinsic motivation were assessed directly after each gaming bout.There was no significant difference in energy expenditure or psychosocial outcomes between conditions. Although males expended more energy than females in both single- (z = -2.124, P = 0.033) and dual-player situations (z = -2.679, P = 0.007), females reported significantly greater vitality (z = -2.219, P = 0.026) and effort/importance than males (z = -2.001, P = 0.045). Conversely, males reported a greater negative affect (z = -2.872, P = 0.004) and pressure/tension (z = -3.295, P = 0.001). A linear mixed effects model revealed that energy expenditure during exergaming was a significant predictor of interest and enjoyment (P = 0.001) and effort and importance (P = 0.001). This relationship between energy expenditure and psychosocial variables was not modulated by sex or order of gameplay (single or dual player first).The present results suggest that females have a more positive psychosocial response to exergaming relative to males, highlighting exergames such as Wii™ boxing as a potential avenue for future interventions seeking to address the low physical activity levels that characterize the young adult population. |
published_date |
2016-12-01T06:53:39Z |
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11.056659 |