Journal article 1312 views
A Scoping Review of Digital Gaming Research Involving Older Adults Aged 85 and Older
Games for Health Journal, Volume: 5, Issue: 3, Pages: 157 - 174
Swansea University Author: Christian Beech
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DOI (Published version): 10.1089/g4h.2015.0087
Abstract
Background: Interest in the use of digital game technologies by older adults is growing across disciplines from health and gerontology to computer science and game studies. The objective of this scoping review was to examine research evidence involving the oldest old (persons 85 years of age or grea...
Published in: | Games for Health Journal |
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ISSN: | 2161-783X 2161-7856 |
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2016
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URI: | https://cronfa.swan.ac.uk/Record/cronfa33031 |
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2017-04-25T18:57:33Z |
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2024-11-14T11:38:10Z |
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2023-06-28T14:45:10.2169403 v2 33031 2017-04-25 A Scoping Review of Digital Gaming Research Involving Older Adults Aged 85 and Older 5ca0a21842dbd8d4d95959416a19103d 0000-0003-2276-2324 Christian Beech Christian Beech true false 2017-04-25 HSOC Background: Interest in the use of digital game technologies by older adults is growing across disciplines from health and gerontology to computer science and game studies. The objective of this scoping review was to examine research evidence involving the oldest old (persons 85 years of age or greater) and digital game technology.Materials and methods: PubMed, CINHAL, and Scopus were searched, and 46 articles were included in this review.Results: Results highlighted that 60 percent of articles were published in gerontological journals, whereas only 8.7 percent were published in computer science journals. No studies focused directly on the oldest old population. Few studies included sample sizes greater than 100 participants. Seven primary and 34 secondary themes were identified, of which Hardware Technology and Assessment were the most common.Conclusions: Existing evidence demonstrates the paucity of studies engaging older adults 85 years of age and above regarding the use of digital gaming and highlights a new understudied cohort for further research focus. Recommendations for future research include intentional recruitment and proportionate representation of participants ≥85 years of age, large sample sizes, and explicit mention of specific numbers of participants ≥85 years of age, which are necessary to advance knowledge in this area. Integrating a rigorous and robust mixed-methods approach including theoretical perspectives would lend itself to further in-depth understanding and knowledge generation in this field. A Scoping Review of Digital Gaming Research Involving Older Adults Aged 85 and Older. Available from: https://www.researchgate.net/publication/301549992_A_Scoping_Review_of_Digital_Gaming_Research_Involving_Older_Adults_Aged_85_and_Older [accessed Apr 25, 2017]. Journal Article Games for Health Journal 5 3 157 174 2161-783X 2161-7856 16 6 2016 2016-06-16 10.1089/g4h.2015.0087 COLLEGE NANME Health and Social Care School COLLEGE CODE HSOC Swansea University 2023-06-28T14:45:10.2169403 2017-04-25T14:45:53.2979616 Faculty of Medicine, Health and Life Sciences School of Health and Social Care - Public Health Hannah R. Marston 1 Shannon Freeman 2 Kristen A. Bishop 3 Christian Beech 0000-0003-2276-2324 4 |
title |
A Scoping Review of Digital Gaming Research Involving Older Adults Aged 85 and Older |
spellingShingle |
A Scoping Review of Digital Gaming Research Involving Older Adults Aged 85 and Older Christian Beech |
title_short |
A Scoping Review of Digital Gaming Research Involving Older Adults Aged 85 and Older |
title_full |
A Scoping Review of Digital Gaming Research Involving Older Adults Aged 85 and Older |
title_fullStr |
A Scoping Review of Digital Gaming Research Involving Older Adults Aged 85 and Older |
title_full_unstemmed |
A Scoping Review of Digital Gaming Research Involving Older Adults Aged 85 and Older |
title_sort |
A Scoping Review of Digital Gaming Research Involving Older Adults Aged 85 and Older |
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5ca0a21842dbd8d4d95959416a19103d |
author_id_fullname_str_mv |
5ca0a21842dbd8d4d95959416a19103d_***_Christian Beech |
author |
Christian Beech |
author2 |
Hannah R. Marston Shannon Freeman Kristen A. Bishop Christian Beech |
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Journal article |
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Games for Health Journal |
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5 |
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3 |
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157 |
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2016 |
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Swansea University |
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2161-783X 2161-7856 |
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10.1089/g4h.2015.0087 |
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Faculty of Medicine, Health and Life Sciences |
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facultyofmedicinehealthandlifesciences |
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Faculty of Medicine, Health and Life Sciences |
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facultyofmedicinehealthandlifesciences |
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Faculty of Medicine, Health and Life Sciences |
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School of Health and Social Care - Public Health{{{_:::_}}}Faculty of Medicine, Health and Life Sciences{{{_:::_}}}School of Health and Social Care - Public Health |
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description |
Background: Interest in the use of digital game technologies by older adults is growing across disciplines from health and gerontology to computer science and game studies. The objective of this scoping review was to examine research evidence involving the oldest old (persons 85 years of age or greater) and digital game technology.Materials and methods: PubMed, CINHAL, and Scopus were searched, and 46 articles were included in this review.Results: Results highlighted that 60 percent of articles were published in gerontological journals, whereas only 8.7 percent were published in computer science journals. No studies focused directly on the oldest old population. Few studies included sample sizes greater than 100 participants. Seven primary and 34 secondary themes were identified, of which Hardware Technology and Assessment were the most common.Conclusions: Existing evidence demonstrates the paucity of studies engaging older adults 85 years of age and above regarding the use of digital gaming and highlights a new understudied cohort for further research focus. Recommendations for future research include intentional recruitment and proportionate representation of participants ≥85 years of age, large sample sizes, and explicit mention of specific numbers of participants ≥85 years of age, which are necessary to advance knowledge in this area. Integrating a rigorous and robust mixed-methods approach including theoretical perspectives would lend itself to further in-depth understanding and knowledge generation in this field. A Scoping Review of Digital Gaming Research Involving Older Adults Aged 85 and Older. Available from: https://www.researchgate.net/publication/301549992_A_Scoping_Review_of_Digital_Gaming_Research_Involving_Older_Adults_Aged_85_and_Older [accessed Apr 25, 2017]. |
published_date |
2016-06-16T13:05:33Z |
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11.048149 |