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Enhancing Interaction with Dual-Screen Television Through Display Commonalities

Timothy Neate

Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, Pages: 91 - 103

Swansea University Author: Timothy Neate

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DOI (Published version): 0.1145/3077548.3077549

Abstract

Second screening - engaging with a mobile device while watching TV - is ubiquitous. Previous research demonstrates that this is hampered by cognitive and physical disjuncts between the simultaneous content streams. To engage effectively with more than one screen, users must manage their attention, f...

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Published in: Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video
ISBN: 978-1-4503-4529-3
Published: 2017
Online Access: http://dl.acm.org/citation.cfm?id=3077549&picked=formats
URI: https://cronfa.swan.ac.uk/Record/cronfa33922
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last_indexed 2018-02-09T05:23:33Z
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spelling 2017-06-28T13:07:32.1489013 v2 33922 2017-05-24 Enhancing Interaction with Dual-Screen Television Through Display Commonalities dc1a5e0fc2993f1a5df8f1944016c95f Timothy Neate Timothy Neate true false 2017-05-24 SBI Second screening - engaging with a mobile device while watching TV - is ubiquitous. Previous research demonstrates that this is hampered by cognitive and physical disjuncts between the simultaneous content streams. To engage effectively with more than one screen, users must manage their attention, for example, by frequently adjusting their gaze or posture. This can lead to cognitive effort, which leads to disengagement, content sacrifice, and ultimately, affects user experience (UX) negatively. In this paper, we look to improve the design of the dual-screen scenario through \emph{display commonalities}; the mirroring of one content stream (e.g., TV material or second screen content) within the other. We evaluate this design space with professional broadcast practitioners, and then conduct an empirical investigation to determine the impact of the most successful methods towards understanding their impact, and designing towards positive UX with multi-device scenarios. Conference Paper/Proceeding/Abstract Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video 91 103 978-1-4503-4529-3 Second screening; screen mirroring; attention; TV; companion content; display commonalities; multi-device 14 6 2017 2017-06-14 0.1145/3077548.3077549 http://dl.acm.org/citation.cfm?id=3077549&amp;picked=formats COLLEGE NANME Biosciences COLLEGE CODE SBI Swansea University 2017-06-28T13:07:32.1489013 2017-05-24T09:34:59.3615332 College of Science Biosciences Timothy Neate 1 0033922-24052017093539.pdf display-commonalities.pdf 2017-05-24T09:35:39.5170000 Output 1790603 application/pdf Accepted Manuscript true 2017-06-14T00:00:00.0000000 Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. true eng
title Enhancing Interaction with Dual-Screen Television Through Display Commonalities
spellingShingle Enhancing Interaction with Dual-Screen Television Through Display Commonalities
Timothy Neate
title_short Enhancing Interaction with Dual-Screen Television Through Display Commonalities
title_full Enhancing Interaction with Dual-Screen Television Through Display Commonalities
title_fullStr Enhancing Interaction with Dual-Screen Television Through Display Commonalities
title_full_unstemmed Enhancing Interaction with Dual-Screen Television Through Display Commonalities
title_sort Enhancing Interaction with Dual-Screen Television Through Display Commonalities
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author Timothy Neate
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description Second screening - engaging with a mobile device while watching TV - is ubiquitous. Previous research demonstrates that this is hampered by cognitive and physical disjuncts between the simultaneous content streams. To engage effectively with more than one screen, users must manage their attention, for example, by frequently adjusting their gaze or posture. This can lead to cognitive effort, which leads to disengagement, content sacrifice, and ultimately, affects user experience (UX) negatively. In this paper, we look to improve the design of the dual-screen scenario through \emph{display commonalities}; the mirroring of one content stream (e.g., TV material or second screen content) within the other. We evaluate this design space with professional broadcast practitioners, and then conduct an empirical investigation to determine the impact of the most successful methods towards understanding their impact, and designing towards positive UX with multi-device scenarios.
published_date 2017-06-14T03:46:29Z
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