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Conference Paper/Proceeding/Abstract 913 views

Fun-Knee™: A novel smart knee sleeve for Total-Knee-Replacement rehabilitation with gamification

Yang Qiu, Kun Man Li, Eng Chuan Neoh, Huiguo Zhang, Xin Yue Khaw, Xiuyi Fan, Chunyan Miao

2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH), Pages: 1 - 8

Swansea University Author: Xiuyi Fan

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DOI (Published version): 10.1109/segah.2017.7939284

Abstract

Total Knee Replacement (TKR) is an increasingly common surgery worldwide. A significant contributor to TKR success is post-surgical rehabilitation. In this work, we present Fun-Knee™, a novel sensor-equipped knee support complemented by mobile device-supported games, specifically designed for “gamif...

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Published in: 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH)
ISBN: 978-1-5090-5483-1 9781509054824
Published: Perth, WA, AUstralia IEEE 2017
URI: https://cronfa.swan.ac.uk/Record/cronfa39372
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first_indexed 2018-04-11T19:34:04Z
last_indexed 2018-04-23T19:31:34Z
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spelling 2018-04-23T14:22:56.6027985 v2 39372 2018-04-11 Fun-Knee™: A novel smart knee sleeve for Total-Knee-Replacement rehabilitation with gamification a88a07c43b3e80f27cb96897d1bc2534 Xiuyi Fan Xiuyi Fan true false 2018-04-11 Total Knee Replacement (TKR) is an increasingly common surgery worldwide. A significant contributor to TKR success is post-surgical rehabilitation. In this work, we present Fun-Knee™, a novel sensor-equipped knee support complemented by mobile device-supported games, specifically designed for “gamified” TKR rehabilitation. Two inclinometers are used to measure the knee angle, which is used as the main input to the developed game. Human-Centered Design theory is applied throughout the game design to ensure a customized, dynamic gaming experience to maximize the pain distraction effect and to increase the exercise compliance and improve the rehabilitation outcome. Preliminary survey results collected from practicing physiotherapists show promising outcomes of the developed prototype, in terms of hardware and software characteristics, usability, clinical utility and overall effectiveness. Conference Paper/Proceeding/Abstract 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH) 1 8 IEEE Perth, WA, AUstralia 978-1-5090-5483-1 9781509054824 1 4 2017 2017-04-01 10.1109/segah.2017.7939284 COLLEGE NANME COLLEGE CODE Swansea University 2018-04-23T14:22:56.6027985 2018-04-11T18:43:32.2689561 Faculty of Science and Engineering School of Mathematics and Computer Science - Computer Science Yang Qiu 1 Kun Man Li 2 Eng Chuan Neoh 3 Huiguo Zhang 4 Xin Yue Khaw 5 Xiuyi Fan 6 Chunyan Miao 7
title Fun-Knee™: A novel smart knee sleeve for Total-Knee-Replacement rehabilitation with gamification
spellingShingle Fun-Knee™: A novel smart knee sleeve for Total-Knee-Replacement rehabilitation with gamification
Xiuyi Fan
title_short Fun-Knee™: A novel smart knee sleeve for Total-Knee-Replacement rehabilitation with gamification
title_full Fun-Knee™: A novel smart knee sleeve for Total-Knee-Replacement rehabilitation with gamification
title_fullStr Fun-Knee™: A novel smart knee sleeve for Total-Knee-Replacement rehabilitation with gamification
title_full_unstemmed Fun-Knee™: A novel smart knee sleeve for Total-Knee-Replacement rehabilitation with gamification
title_sort Fun-Knee™: A novel smart knee sleeve for Total-Knee-Replacement rehabilitation with gamification
author_id_str_mv a88a07c43b3e80f27cb96897d1bc2534
author_id_fullname_str_mv a88a07c43b3e80f27cb96897d1bc2534_***_Xiuyi Fan
author Xiuyi Fan
author2 Yang Qiu
Kun Man Li
Eng Chuan Neoh
Huiguo Zhang
Xin Yue Khaw
Xiuyi Fan
Chunyan Miao
format Conference Paper/Proceeding/Abstract
container_title 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH)
container_start_page 1
publishDate 2017
institution Swansea University
isbn 978-1-5090-5483-1
9781509054824
doi_str_mv 10.1109/segah.2017.7939284
publisher IEEE
college_str Faculty of Science and Engineering
hierarchytype
hierarchy_top_id facultyofscienceandengineering
hierarchy_top_title Faculty of Science and Engineering
hierarchy_parent_id facultyofscienceandengineering
hierarchy_parent_title Faculty of Science and Engineering
department_str School of Mathematics and Computer Science - Computer Science{{{_:::_}}}Faculty of Science and Engineering{{{_:::_}}}School of Mathematics and Computer Science - Computer Science
document_store_str 0
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description Total Knee Replacement (TKR) is an increasingly common surgery worldwide. A significant contributor to TKR success is post-surgical rehabilitation. In this work, we present Fun-Knee™, a novel sensor-equipped knee support complemented by mobile device-supported games, specifically designed for “gamified” TKR rehabilitation. Two inclinometers are used to measure the knee angle, which is used as the main input to the developed game. Human-Centered Design theory is applied throughout the game design to ensure a customized, dynamic gaming experience to maximize the pain distraction effect and to increase the exercise compliance and improve the rehabilitation outcome. Preliminary survey results collected from practicing physiotherapists show promising outcomes of the developed prototype, in terms of hardware and software characteristics, usability, clinical utility and overall effectiveness.
published_date 2017-04-01T03:49:59Z
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score 10.998252