Conference Paper/Proceeding/Abstract 707 views 366 downloads
The Placebo Effect in Digital Games
Pages: 23 - 33
Swansea University Author: Alena Denisova
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PDF | Accepted Manuscript
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DOI (Published version): 10.1145/2793107.2793109
Abstract
Play-testing of digital games is a crucial part of any game development process, used to gather feedback about the game and correct any existing and potential flaws with the design. However, due to the nature of human subject testing, the feedback being collected in such experiments is prone to bias...
ISBN: | 978-1-4503-3466-2 978-1-4503-3466-2 |
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Published: |
London, United Kingdom
Symposium on Computer-Human Interaction in Play (CHI Play)
2015
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Online Access: |
https://dl.acm.org/citation.cfm?id=2793109 |
URI: | https://cronfa.swan.ac.uk/Record/cronfa39564 |
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2018-07-27T19:30:08Z |
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2018-07-27T14:31:53.3533324 v2 39564 2018-04-25 The Placebo Effect in Digital Games 24910130146683f9f8d59fa861b25aa7 0000-0002-1497-5808 Alena Denisova Alena Denisova true false 2018-04-25 MACS Play-testing of digital games is a crucial part of any game development process, used to gather feedback about the game and correct any existing and potential flaws with the design. However, due to the nature of human subject testing, the feedback being collected in such experiments is prone to biases. Players' expectations play a great role in dictating their gaming experience, which means the information players receive before trying a new game, as well as the knowledge they already possess, may affect their perception and experience of the game. Two studies were conducted in order to evaluate how priming players to expect a game technology can positively influence their experience. The results supported the hypothesis that even basic instructions can change players' perception of the game, and lead to a higher level of perceived immersion when knowing that the game contains an improved feature, the adaptive artificial intelligence (AI), while it is not present in the game. Conference Paper/Proceeding/Abstract 23 33 Symposium on Computer-Human Interaction in Play (CHI Play) London, United Kingdom 978-1-4503-3466-2 978-1-4503-3466-2 Player experience; Immersion; Player knowledge; Biasing effects; Adaptive artificial intelligence. 5 10 2015 2015-10-05 10.1145/2793107.2793109 https://dl.acm.org/citation.cfm?id=2793109 COLLEGE NANME Mathematics and Computer Science School COLLEGE CODE MACS Swansea University 2018-07-27T14:31:53.3533324 2018-04-25T22:22:26.6660172 Faculty of Science and Engineering School of Mathematics and Computer Science - Computer Science Alena Denisova 0000-0002-1497-5808 1 Paul Cairns 2 0039564-25042018222321.pdf CHIPlay15_Long.pdf 2018-04-25T22:23:21.3770000 Output 1712001 application/pdf Accepted Manuscript true 2018-04-25T00:00:00.0000000 true eng |
title |
The Placebo Effect in Digital Games |
spellingShingle |
The Placebo Effect in Digital Games Alena Denisova |
title_short |
The Placebo Effect in Digital Games |
title_full |
The Placebo Effect in Digital Games |
title_fullStr |
The Placebo Effect in Digital Games |
title_full_unstemmed |
The Placebo Effect in Digital Games |
title_sort |
The Placebo Effect in Digital Games |
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24910130146683f9f8d59fa861b25aa7 |
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24910130146683f9f8d59fa861b25aa7_***_Alena Denisova |
author |
Alena Denisova |
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Alena Denisova Paul Cairns |
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Conference Paper/Proceeding/Abstract |
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23 |
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2015 |
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Swansea University |
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978-1-4503-3466-2 978-1-4503-3466-2 |
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10.1145/2793107.2793109 |
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Symposium on Computer-Human Interaction in Play (CHI Play) |
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Faculty of Science and Engineering |
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description |
Play-testing of digital games is a crucial part of any game development process, used to gather feedback about the game and correct any existing and potential flaws with the design. However, due to the nature of human subject testing, the feedback being collected in such experiments is prone to biases. Players' expectations play a great role in dictating their gaming experience, which means the information players receive before trying a new game, as well as the knowledge they already possess, may affect their perception and experience of the game. Two studies were conducted in order to evaluate how priming players to expect a game technology can positively influence their experience. The results supported the hypothesis that even basic instructions can change players' perception of the game, and lead to a higher level of perceived immersion when knowing that the game contains an improved feature, the adaptive artificial intelligence (AI), while it is not present in the game. |
published_date |
2015-10-05T19:23:23Z |
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1821344009919922176 |
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11.1586075 |