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Conference Paper/Proceeding/Abstract 521 views 282 downloads

The Placebo Effect in Digital Games

Alena Denisova Orcid Logo, Paul Cairns

Pages: 23 - 33

Swansea University Author: Alena Denisova Orcid Logo

DOI (Published version): 10.1145/2793107.2793109

Abstract

Play-testing of digital games is a crucial part of any game development process, used to gather feedback about the game and correct any existing and potential flaws with the design. However, due to the nature of human subject testing, the feedback being collected in such experiments is prone to bias...

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ISBN: 978-1-4503-3466-2 978-1-4503-3466-2
Published: London, United Kingdom Symposium on Computer-Human Interaction in Play (CHI Play) 2015
Online Access: https://dl.acm.org/citation.cfm?id=2793109
URI: https://cronfa.swan.ac.uk/Record/cronfa39564
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spelling 2018-07-27T14:31:53.3533324 v2 39564 2018-04-25 The Placebo Effect in Digital Games 24910130146683f9f8d59fa861b25aa7 0000-0002-1497-5808 Alena Denisova Alena Denisova true false 2018-04-25 SCS Play-testing of digital games is a crucial part of any game development process, used to gather feedback about the game and correct any existing and potential flaws with the design. However, due to the nature of human subject testing, the feedback being collected in such experiments is prone to biases. Players' expectations play a great role in dictating their gaming experience, which means the information players receive before trying a new game, as well as the knowledge they already possess, may affect their perception and experience of the game. Two studies were conducted in order to evaluate how priming players to expect a game technology can positively influence their experience. The results supported the hypothesis that even basic instructions can change players' perception of the game, and lead to a higher level of perceived immersion when knowing that the game contains an improved feature, the adaptive artificial intelligence (AI), while it is not present in the game. Conference Paper/Proceeding/Abstract 23 33 Symposium on Computer-Human Interaction in Play (CHI Play) London, United Kingdom 978-1-4503-3466-2 978-1-4503-3466-2 Player experience; Immersion; Player knowledge; Biasing effects; Adaptive artificial intelligence. 5 10 2015 2015-10-05 10.1145/2793107.2793109 https://dl.acm.org/citation.cfm?id=2793109 COLLEGE NANME Computer Science COLLEGE CODE SCS Swansea University 2018-07-27T14:31:53.3533324 2018-04-25T22:22:26.6660172 Faculty of Science and Engineering School of Mathematics and Computer Science - Computer Science Alena Denisova 0000-0002-1497-5808 1 Paul Cairns 2 0039564-25042018222321.pdf CHIPlay15_Long.pdf 2018-04-25T22:23:21.3770000 Output 1712001 application/pdf Accepted Manuscript true 2018-04-25T00:00:00.0000000 true eng
title The Placebo Effect in Digital Games
spellingShingle The Placebo Effect in Digital Games
Alena Denisova
title_short The Placebo Effect in Digital Games
title_full The Placebo Effect in Digital Games
title_fullStr The Placebo Effect in Digital Games
title_full_unstemmed The Placebo Effect in Digital Games
title_sort The Placebo Effect in Digital Games
author_id_str_mv 24910130146683f9f8d59fa861b25aa7
author_id_fullname_str_mv 24910130146683f9f8d59fa861b25aa7_***_Alena Denisova
author Alena Denisova
author2 Alena Denisova
Paul Cairns
format Conference Paper/Proceeding/Abstract
container_start_page 23
publishDate 2015
institution Swansea University
isbn 978-1-4503-3466-2
978-1-4503-3466-2
doi_str_mv 10.1145/2793107.2793109
publisher Symposium on Computer-Human Interaction in Play (CHI Play)
college_str Faculty of Science and Engineering
hierarchytype
hierarchy_top_id facultyofscienceandengineering
hierarchy_top_title Faculty of Science and Engineering
hierarchy_parent_id facultyofscienceandengineering
hierarchy_parent_title Faculty of Science and Engineering
department_str School of Mathematics and Computer Science - Computer Science{{{_:::_}}}Faculty of Science and Engineering{{{_:::_}}}School of Mathematics and Computer Science - Computer Science
url https://dl.acm.org/citation.cfm?id=2793109
document_store_str 1
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description Play-testing of digital games is a crucial part of any game development process, used to gather feedback about the game and correct any existing and potential flaws with the design. However, due to the nature of human subject testing, the feedback being collected in such experiments is prone to biases. Players' expectations play a great role in dictating their gaming experience, which means the information players receive before trying a new game, as well as the knowledge they already possess, may affect their perception and experience of the game. Two studies were conducted in order to evaluate how priming players to expect a game technology can positively influence their experience. The results supported the hypothesis that even basic instructions can change players' perception of the game, and lead to a higher level of perceived immersion when knowing that the game contains an improved feature, the adaptive artificial intelligence (AI), while it is not present in the game.
published_date 2015-10-05T03:50:16Z
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score 11.012723