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Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience / Alena Denisova; Paul Cairns

CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, Pages: 97 - 101

Swansea University Author: Denisova, Alena

DOI (Published version): 10.1145/2793107.2793141

Abstract

Good gaming experiences hinge on players being able to have a balance between challenge and skill. However, achieving that balance is challenging, so dynamic difficulty adjustment offers the opportunity to provide better gaming experiences through adapting the challenge in the game to suit an indivi...

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Published in: CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
ISBN: 978-1-4503-3466-2 978-1-4503-3466-2
Published: London, United Kingdom Symposium on Computer-Human Interaction in Play (CHI Play) 2015
Online Access: https://dl.acm.org/citation.cfm?id=2793141
URI: https://cronfa.swan.ac.uk/Record/cronfa39565
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spelling 2018-06-05T16:26:09Z v2 39565 2018-04-25 Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience Alena Denisova Alena Denisova true 0000-0002-1497-5808 false 24910130146683f9f8d59fa861b25aa7 8a8aa9c9f66bc0ce01ff27caeff1c95f C1GUCDCiJP88ceqL0E7JIsXSD9apmhwp34LCq09fig8= 2018-04-25 SCS Good gaming experiences hinge on players being able to have a balance between challenge and skill. However, achieving that balance is challenging, so dynamic difficulty adjustment offers the opportunity to provide better gaming experiences through adapting the challenge in the game to suit an individual's capabilities. The risk though is that in adapting the difficulty, players do not get a true sense of challenge, but rather some tailored, perhaps watered down experience. In this note, we report on a study, in which we used time manipulation as a method of simple adaptation in order to explore its effect on player experience (PX) and performance. Volunteers played a game in which the timer was adjusted based on their performance in the game, however they were not aware of the feature. The results showed that players in the experimental group found the game more immersive. This provides empirical support that dynamic difficulty adjustment could be used to improve the PX. Conference contribution CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play 97 101 Symposium on Computer-Human Interaction in Play (CHI Play) London, United Kingdom 978-1-4503-3466-2 978-1-4503-3466-2 Digital games; Immersion; Player performance; Time manipulation; Adaptation. 5 10 2015 2015-10-05 10.1145/2793107.2793141 https://dl.acm.org/citation.cfm?id=2793141 College of Science Computer Science CSCI SCS None None 2018-06-05T16:26:09Z 2018-04-25T22:25:55Z College of Science Computer Science Alena Denisova 1 Paul Cairns 2 0039565-25042018222613.pdf CHIPlay15_Note.pdf 2018-04-25T22:26:13Z Output 1406088 application/pdf AM true Updated Copyright 05/06/2018 2018-04-25T00:00:00 true eng
title Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience
spellingShingle Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience
Denisova, Alena
title_short Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience
title_full Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience
title_fullStr Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience
title_full_unstemmed Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience
title_sort Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience
author_id_str_mv 24910130146683f9f8d59fa861b25aa7
author_id_fullname_str_mv 24910130146683f9f8d59fa861b25aa7_***_Denisova, Alena
author Denisova, Alena
author2 Alena Denisova
Paul Cairns
format Conference contribution
container_title CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
container_start_page 97
publishDate 2015
institution Swansea University
isbn 978-1-4503-3466-2
978-1-4503-3466-2
doi_str_mv 10.1145/2793107.2793141
publisher Symposium on Computer-Human Interaction in Play (CHI Play)
college_str College of Science
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hierarchy_top_id collegeofscience
hierarchy_top_title College of Science
hierarchy_parent_id collegeofscience
hierarchy_parent_title College of Science
department_str Computer Science{{{_:::_}}}College of Science{{{_:::_}}}Computer Science
url https://dl.acm.org/citation.cfm?id=2793141
document_store_str 1
active_str 1
description Good gaming experiences hinge on players being able to have a balance between challenge and skill. However, achieving that balance is challenging, so dynamic difficulty adjustment offers the opportunity to provide better gaming experiences through adapting the challenge in the game to suit an individual's capabilities. The risk though is that in adapting the difficulty, players do not get a true sense of challenge, but rather some tailored, perhaps watered down experience. In this note, we report on a study, in which we used time manipulation as a method of simple adaptation in order to explore its effect on player experience (PX) and performance. Volunteers played a game in which the timer was adjusted based on their performance in the game, however they were not aware of the feature. The results showed that players in the experimental group found the game more immersive. This provides empirical support that dynamic difficulty adjustment could be used to improve the PX.
published_date 2015-10-05T05:59:10Z
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score 10.837587