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Conference Paper/Proceeding/Abstract 653 views 291 downloads

Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience

Alena Denisova Orcid Logo, Paul Cairns

CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, Pages: 97 - 101

Swansea University Author: Alena Denisova Orcid Logo

DOI (Published version): 10.1145/2793107.2793141

Abstract

Good gaming experiences hinge on players being able to have a balance between challenge and skill. However, achieving that balance is challenging, so dynamic difficulty adjustment offers the opportunity to provide better gaming experiences through adapting the challenge in the game to suit an indivi...

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Published in: CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
ISBN: 978-1-4503-3466-2 978-1-4503-3466-2
Published: London, United Kingdom Symposium on Computer-Human Interaction in Play (CHI Play) 2015
Online Access: https://dl.acm.org/citation.cfm?id=2793141
URI: https://cronfa.swan.ac.uk/Record/cronfa39565
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spelling 2018-06-05T16:26:09.2967049 v2 39565 2018-04-25 Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience 24910130146683f9f8d59fa861b25aa7 0000-0002-1497-5808 Alena Denisova Alena Denisova true false 2018-04-25 SCS Good gaming experiences hinge on players being able to have a balance between challenge and skill. However, achieving that balance is challenging, so dynamic difficulty adjustment offers the opportunity to provide better gaming experiences through adapting the challenge in the game to suit an individual's capabilities. The risk though is that in adapting the difficulty, players do not get a true sense of challenge, but rather some tailored, perhaps watered down experience. In this note, we report on a study, in which we used time manipulation as a method of simple adaptation in order to explore its effect on player experience (PX) and performance. Volunteers played a game in which the timer was adjusted based on their performance in the game, however they were not aware of the feature. The results showed that players in the experimental group found the game more immersive. This provides empirical support that dynamic difficulty adjustment could be used to improve the PX. Conference Paper/Proceeding/Abstract CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play 97 101 Symposium on Computer-Human Interaction in Play (CHI Play) London, United Kingdom 978-1-4503-3466-2 978-1-4503-3466-2 Digital games; Immersion; Player performance; Time manipulation; Adaptation. 5 10 2015 2015-10-05 10.1145/2793107.2793141 https://dl.acm.org/citation.cfm?id=2793141 COLLEGE NANME Computer Science COLLEGE CODE SCS Swansea University 2018-06-05T16:26:09.2967049 2018-04-25T22:25:55.8513612 Faculty of Science and Engineering School of Mathematics and Computer Science - Computer Science Alena Denisova 0000-0002-1497-5808 1 Paul Cairns 2 0039565-25042018222613.pdf CHIPlay15_Note.pdf 2018-04-25T22:26:13.6070000 Output 1406088 application/pdf Accepted Manuscript true 2018-04-25T00:00:00.0000000 true eng
title Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience
spellingShingle Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience
Alena Denisova
title_short Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience
title_full Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience
title_fullStr Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience
title_full_unstemmed Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience
title_sort Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience
author_id_str_mv 24910130146683f9f8d59fa861b25aa7
author_id_fullname_str_mv 24910130146683f9f8d59fa861b25aa7_***_Alena Denisova
author Alena Denisova
author2 Alena Denisova
Paul Cairns
format Conference Paper/Proceeding/Abstract
container_title CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
container_start_page 97
publishDate 2015
institution Swansea University
isbn 978-1-4503-3466-2
978-1-4503-3466-2
doi_str_mv 10.1145/2793107.2793141
publisher Symposium on Computer-Human Interaction in Play (CHI Play)
college_str Faculty of Science and Engineering
hierarchytype
hierarchy_top_id facultyofscienceandengineering
hierarchy_top_title Faculty of Science and Engineering
hierarchy_parent_id facultyofscienceandengineering
hierarchy_parent_title Faculty of Science and Engineering
department_str School of Mathematics and Computer Science - Computer Science{{{_:::_}}}Faculty of Science and Engineering{{{_:::_}}}School of Mathematics and Computer Science - Computer Science
url https://dl.acm.org/citation.cfm?id=2793141
document_store_str 1
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description Good gaming experiences hinge on players being able to have a balance between challenge and skill. However, achieving that balance is challenging, so dynamic difficulty adjustment offers the opportunity to provide better gaming experiences through adapting the challenge in the game to suit an individual's capabilities. The risk though is that in adapting the difficulty, players do not get a true sense of challenge, but rather some tailored, perhaps watered down experience. In this note, we report on a study, in which we used time manipulation as a method of simple adaptation in order to explore its effect on player experience (PX) and performance. Volunteers played a game in which the timer was adjusted based on their performance in the game, however they were not aware of the feature. The results showed that players in the experimental group found the game more immersive. This provides empirical support that dynamic difficulty adjustment could be used to improve the PX.
published_date 2015-10-05T03:50:16Z
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score 11.012813