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Game Developers' Approaches to Communicating Climate Change
Anouschka Foltz,
Claire Williams
,
Sarah A. Gerson,
David J. Reynolds,
Sarah Pogoda,
Taslima Begum,
Sean Walton
Frontiers in Communication, Volume: 4
Swansea University Authors:
Claire Williams , Sean Walton
-
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DOI (Published version): 10.3389/fcomm.2019.00028
Abstract
Educational games are potential tools for communicating climate science to the public and thus improving public understanding of climate change. In this article we explore the use of co-design methodologies, a participatory open design process, to communicate climate change to a wider audience. To t...
Published in: | Frontiers in Communication |
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ISSN: | 2297-900X |
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2019
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URI: | https://cronfa.swan.ac.uk/Record/cronfa50634 |
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<?xml version="1.0"?><rfc1807><datestamp>2020-07-20T12:42:01.5997700</datestamp><bib-version>v2</bib-version><id>50634</id><entry>2019-06-04</entry><title>Game Developers' Approaches to Communicating Climate Change</title><swanseaauthors><author><sid>21dc2ebf100cf324becc27e8db6fde8d</sid><ORCID>0000-0002-0791-744X</ORCID><firstname>Claire</firstname><surname>Williams</surname><name>Claire Williams</name><active>true</active><ethesisStudent>false</ethesisStudent></author><author><sid>0ec10d5e3ed3720a2d578417a894cf49</sid><ORCID>0000-0002-6451-265X</ORCID><firstname>Sean</firstname><surname>Walton</surname><name>Sean Walton</name><active>true</active><ethesisStudent>false</ethesisStudent></author></swanseaauthors><date>2019-06-04</date><deptcode>HPS</deptcode><abstract>Educational games are potential tools for communicating climate science to the public and thus improving public understanding of climate change. In this article we explore the use of co-design methodologies, a participatory open design process, to communicate climate change to a wider audience. To this end, we hosted Climate Jam 2018, a game jam with the objective of creating games to communicate climate change science and to gain insight into how developers approach educational game design. The inclusive event attracted professional game developers and hobbyists from four continents. Participants received a science pack with scientific information about climate change and completed a pre- and post-game-jam survey containing questions relating to climate change, motivations, and game design principles. We present a description of select games that highlight different approaches to communicating climate change to a general audience. Additional results from the surveys showed that few game developers engaged with the science pack and other resources in depth, that communicating climate science was of medium interest to game developers, and that the games’ potential learning effects relate mostly to memorizing and recalling the information communicated in the games. The results are discussed with respect to improving communication between scientists and game developers in the co-creation process.</abstract><type>Journal Article</type><journal>Frontiers in Communication</journal><volume>4</volume><publisher/><issnElectronic>2297-900X</issnElectronic><keywords/><publishedDay>20</publishedDay><publishedMonth>6</publishedMonth><publishedYear>2019</publishedYear><publishedDate>2019-06-20</publishedDate><doi>10.3389/fcomm.2019.00028</doi><url/><notes>Originality: Game designers’ approach to designing education games was investigated using an international game jam event.Rigour: This work was the result of a multi-disciplinary team of scientists, including psychologists, climate change experts and game designers. This led to a robust methodology for all the research questions investigated.Significance: Led to an interview for an article in the Proceedings of the National Academy of Sciences news section (PNAS is the second most cited journal across all fields) https://www.pnas.org/content/116/16/7602. Led to one of the participants writing a Wired Article encouraging game designers to create climate change games https://www.wired.co.uk/article/climate-change-game-design-simcity-civilisation.</notes><college>COLLEGE NANME</college><department>Psychology</department><CollegeCode>COLLEGE CODE</CollegeCode><DepartmentCode>HPS</DepartmentCode><institution>Swansea University</institution><apcterm/><lastEdited>2020-07-20T12:42:01.5997700</lastEdited><Created>2019-06-04T13:46:08.1096503</Created><authors><author><firstname>Anouschka</firstname><surname>Foltz</surname><order>1</order></author><author><firstname>Claire</firstname><surname>Williams</surname><orcid>0000-0002-0791-744X</orcid><order>2</order></author><author><firstname>Sarah A.</firstname><surname>Gerson</surname><order>3</order></author><author><firstname>David J.</firstname><surname>Reynolds</surname><order>4</order></author><author><firstname>Sarah</firstname><surname>Pogoda</surname><order>5</order></author><author><firstname>Taslima</firstname><surname>Begum</surname><order>6</order></author><author><firstname>Sean</firstname><surname>Walton</surname><orcid>0000-0002-6451-265X</orcid><order>7</order></author></authors><documents><document><filename>0050634-24062019130001.pdf</filename><originalFilename>50634.pdf</originalFilename><uploaded>2019-06-24T13:00:01.6070000</uploaded><type>Output</type><contentLength>1061009</contentLength><contentType>application/pdf</contentType><version>Version of Record</version><cronfaStatus>true</cronfaStatus><embargoDate>2019-06-23T00:00:00.0000000</embargoDate><documentNotes>Released under the terms of a Creative Commons Attribution License (CC-BY).</documentNotes><copyrightCorrect>true</copyrightCorrect><language>eng</language></document></documents><OutputDurs/></rfc1807> |
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2020-07-20T12:42:01.5997700 v2 50634 2019-06-04 Game Developers' Approaches to Communicating Climate Change 21dc2ebf100cf324becc27e8db6fde8d 0000-0002-0791-744X Claire Williams Claire Williams true false 0ec10d5e3ed3720a2d578417a894cf49 0000-0002-6451-265X Sean Walton Sean Walton true false 2019-06-04 HPS Educational games are potential tools for communicating climate science to the public and thus improving public understanding of climate change. In this article we explore the use of co-design methodologies, a participatory open design process, to communicate climate change to a wider audience. To this end, we hosted Climate Jam 2018, a game jam with the objective of creating games to communicate climate change science and to gain insight into how developers approach educational game design. The inclusive event attracted professional game developers and hobbyists from four continents. Participants received a science pack with scientific information about climate change and completed a pre- and post-game-jam survey containing questions relating to climate change, motivations, and game design principles. We present a description of select games that highlight different approaches to communicating climate change to a general audience. Additional results from the surveys showed that few game developers engaged with the science pack and other resources in depth, that communicating climate science was of medium interest to game developers, and that the games’ potential learning effects relate mostly to memorizing and recalling the information communicated in the games. The results are discussed with respect to improving communication between scientists and game developers in the co-creation process. Journal Article Frontiers in Communication 4 2297-900X 20 6 2019 2019-06-20 10.3389/fcomm.2019.00028 Originality: Game designers’ approach to designing education games was investigated using an international game jam event.Rigour: This work was the result of a multi-disciplinary team of scientists, including psychologists, climate change experts and game designers. This led to a robust methodology for all the research questions investigated.Significance: Led to an interview for an article in the Proceedings of the National Academy of Sciences news section (PNAS is the second most cited journal across all fields) https://www.pnas.org/content/116/16/7602. Led to one of the participants writing a Wired Article encouraging game designers to create climate change games https://www.wired.co.uk/article/climate-change-game-design-simcity-civilisation. COLLEGE NANME Psychology COLLEGE CODE HPS Swansea University 2020-07-20T12:42:01.5997700 2019-06-04T13:46:08.1096503 Anouschka Foltz 1 Claire Williams 0000-0002-0791-744X 2 Sarah A. Gerson 3 David J. Reynolds 4 Sarah Pogoda 5 Taslima Begum 6 Sean Walton 0000-0002-6451-265X 7 0050634-24062019130001.pdf 50634.pdf 2019-06-24T13:00:01.6070000 Output 1061009 application/pdf Version of Record true 2019-06-23T00:00:00.0000000 Released under the terms of a Creative Commons Attribution License (CC-BY). true eng |
title |
Game Developers' Approaches to Communicating Climate Change |
spellingShingle |
Game Developers' Approaches to Communicating Climate Change Claire Williams Sean Walton |
title_short |
Game Developers' Approaches to Communicating Climate Change |
title_full |
Game Developers' Approaches to Communicating Climate Change |
title_fullStr |
Game Developers' Approaches to Communicating Climate Change |
title_full_unstemmed |
Game Developers' Approaches to Communicating Climate Change |
title_sort |
Game Developers' Approaches to Communicating Climate Change |
author_id_str_mv |
21dc2ebf100cf324becc27e8db6fde8d 0ec10d5e3ed3720a2d578417a894cf49 |
author_id_fullname_str_mv |
21dc2ebf100cf324becc27e8db6fde8d_***_Claire Williams 0ec10d5e3ed3720a2d578417a894cf49_***_Sean Walton |
author |
Claire Williams Sean Walton |
author2 |
Anouschka Foltz Claire Williams Sarah A. Gerson David J. Reynolds Sarah Pogoda Taslima Begum Sean Walton |
format |
Journal article |
container_title |
Frontiers in Communication |
container_volume |
4 |
publishDate |
2019 |
institution |
Swansea University |
issn |
2297-900X |
doi_str_mv |
10.3389/fcomm.2019.00028 |
document_store_str |
1 |
active_str |
0 |
description |
Educational games are potential tools for communicating climate science to the public and thus improving public understanding of climate change. In this article we explore the use of co-design methodologies, a participatory open design process, to communicate climate change to a wider audience. To this end, we hosted Climate Jam 2018, a game jam with the objective of creating games to communicate climate change science and to gain insight into how developers approach educational game design. The inclusive event attracted professional game developers and hobbyists from four continents. Participants received a science pack with scientific information about climate change and completed a pre- and post-game-jam survey containing questions relating to climate change, motivations, and game design principles. We present a description of select games that highlight different approaches to communicating climate change to a general audience. Additional results from the surveys showed that few game developers engaged with the science pack and other resources in depth, that communicating climate science was of medium interest to game developers, and that the games’ potential learning effects relate mostly to memorizing and recalling the information communicated in the games. The results are discussed with respect to improving communication between scientists and game developers in the co-creation process. |
published_date |
2019-06-20T04:02:10Z |
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1763753203416956928 |
score |
10.970515 |