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Can Virtual Reality assist the recoupling of theory and practice in Civil Engineering education?

Patricia Xavier Orcid Logo, Marc Holmes, Russell Evans, Jude Clancy Orcid Logo

Proceedings of the Virtual and Augmented Reality to Enhance Learning and Teaching in Higher Education Conference 2018, Pages: 33 - 42

Swansea University Authors: Patricia Xavier Orcid Logo, Marc Holmes, Jude Clancy Orcid Logo

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DOI (Published version): 10.1255/vrar2018.ch4

Abstract

Civil Engineering education is intended to prepare students for a career working in often large, dynamic and complex environments. Despite this,most education typically takes place in a classroom, with students engaging in learning conceptualised design processes while removed fromengaging with auth...

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Published in: Proceedings of the Virtual and Augmented Reality to Enhance Learning and Teaching in Higher Education Conference 2018
ISBN: 9781906715281
Published: IM Publications Open LLP 2019
Online Access: http://dx.doi.org/10.1255/vrar2018.ch4
URI: https://cronfa.swan.ac.uk/Record/cronfa52665
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Abstract: Civil Engineering education is intended to prepare students for a career working in often large, dynamic and complex environments. Despite this,most education typically takes place in a classroom, with students engaging in learning conceptualised design processes while removed fromengaging with authentic and contextualised tasks. Problem-based learning (PBL), where students are encouraged to take an inquiry-led ratherthan instructed approach to learning is often recommended as a solution to re-connecting theory and practice. Deriving the problem to be solvedin PBL from real case studies from industry can add to authenticity. However, the scale and complexity of, for example, a working site, is difficultto replicate.Virtual Reality (VR) can offer a realistic immersive experience and appears to have potential to effectively augment PBL in Civil Engineering education. This paper explores how familiar current students are with VR technology and how useful they perceive it to be for education. The paper alsoseeks to understand whether a relatively cheap and accessible VR solution (navigable site tour captured using 360° photospheres, viewed usinga Google Cardboard-type device and smartphone) can improve a PBL learning experience. Students were asked to complete a design exerciseinvolving a large excavation. They were then invited to view a VR experience of an excavation of the same size in order for them to compare theirconceptualised design with the experience of the actual investigation. Thematic analysis of student responses after the VR experience showedstudent responses were positive, with themes of fun, realism, improved sense of presence and scale emerging as perceived benefits. It is concludedthat VR has good potential to improve PBL tasks in Civil Engineering education, however, it is identified that more research is required to understand whether VR in PBL can help to develop the spatial intelligence of classroom-taught students.
Start Page: 33
End Page: 42