Book chapter 60 views
Exploring Verbal Uncanny Valley Effects with Vague Language in Computer Speech / Leigh Clark; Abdulmalik Ofemile; Benjamin R. Cowan
Voice Attractiveness, Pages: 317 - 330
Swansea University Author: Leigh, Clark
DOI (Published version): 10.1007/978-981-15-6627-1_17
Abstract
Interactions with speech interfaces are growing, helped by the advent of intelligent personal assistants like Amazon Alexa and Google Assistant. This software is utilised in hardware such as smart home devices (e.g. Amazon Echo and Google Home), smartphones and vehicles. Given the unprecedented leve...
Published in: | Voice Attractiveness |
---|---|
ISBN: | 9789811566264 9789811566271 |
ISSN: | 2197-8700 2197-8719 |
Published: |
Singapore
Springer Singapore
2021
|
Online Access: |
Check full text
|
URI: | https://cronfa.swan.ac.uk/Record/cronfa55413 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
first_indexed |
2020-10-13T16:43:33Z |
---|---|
last_indexed |
2020-12-03T04:10:31Z |
id |
cronfa55413 |
recordtype |
SURis |
fullrecord |
<?xml version="1.0"?><rfc1807><datestamp>2020-12-02T14:44:21.0174886</datestamp><bib-version>v2</bib-version><id>55413</id><entry>2020-10-13</entry><title>Exploring Verbal Uncanny Valley Effects with Vague Language in Computer Speech</title><swanseaauthors><author><sid>004ef41b90854a57a498549a462f13a0</sid><ORCID>0000-0002-9237-1057</ORCID><firstname>Leigh</firstname><surname>Clark</surname><name>Leigh Clark</name><active>true</active><ethesisStudent>false</ethesisStudent></author></swanseaauthors><date>2020-10-13</date><deptcode>SCS</deptcode><abstract>Interactions with speech interfaces are growing, helped by the advent of intelligent personal assistants like Amazon Alexa and Google Assistant. This software is utilised in hardware such as smart home devices (e.g. Amazon Echo and Google Home), smartphones and vehicles. Given the unprecedented level of spoken interactions with machines, it is important we understand what is considered appropriate, desirable and attractive computer speech. Previous research has suggested that the overuse of humanlike voices in limited-communication devices can induce uncanny valley effects—a perceptual tension arising from mismatched stimuli causing incongruence between users’ expectations of a system and its actual capabilities. This chapter explores the possibility of verbal uncanny valley effects in computer speech by utilising the interpersonal linguistic strategies of politeness, relational work and vague language. This work highlights that using these strategies can create perceptual tension and negative experiences due to the conflicting stimuli of computer speech and ‘humanlike’ language. This tension can be somewhat moderated with more humanlike than robotic voices, though not alleviated completely. Considerations for the design of computer speech and subsequent future research directions are discussed.</abstract><type>Book chapter</type><journal>Voice Attractiveness</journal><volume/><journalNumber/><paginationStart>317</paginationStart><paginationEnd>330</paginationEnd><publisher>Springer Singapore</publisher><placeOfPublication>Singapore</placeOfPublication><isbnPrint>9789811566264</isbnPrint><isbnElectronic>9789811566271</isbnElectronic><issnPrint>2197-8700</issnPrint><issnElectronic>2197-8719</issnElectronic><keywords>Speech interface, Voice interface, Intelligent personal assistant, Uncanny valley, Humanlike, Politeness, Vague language</keywords><publishedDay>1</publishedDay><publishedMonth>1</publishedMonth><publishedYear>2021</publishedYear><publishedDate>2021-01-01</publishedDate><doi>10.1007/978-981-15-6627-1_17</doi><url/><notes>This research was funded by a New Horizons grant from the Irish Research Council entitled “The COG-SIS Project: Cognitive effects of Speech Interface Synthesis” (Grant R17339).</notes><college>COLLEGE NANME</college><department>Computer Science</department><CollegeCode>COLLEGE CODE</CollegeCode><DepartmentCode>SCS</DepartmentCode><institution>Swansea University</institution><lastEdited>2020-12-02T14:44:21.0174886</lastEdited><Created>2020-10-13T17:18:41.3034944</Created><path><level id="1">College of Science</level><level id="2">Computer Science</level></path><authors><author><firstname>Leigh</firstname><surname>Clark</surname><orcid>0000-0002-9237-1057</orcid><order>1</order></author><author><firstname>Abdulmalik</firstname><surname>Ofemile</surname><order>2</order></author><author><firstname>Benjamin R.</firstname><surname>Cowan</surname><order>3</order></author></authors><documents><document><filename>Under embargo</filename><originalFilename>Under embargo</originalFilename><uploaded>2020-10-13T17:42:05.7438591</uploaded><type>Output</type><contentLength>284534</contentLength><contentType>application/pdf</contentType><version>Accepted Manuscript</version><cronfaStatus>true</cronfaStatus><action/><embargoDate>2022-10-11T00:00:00.0000000</embargoDate><copyrightCorrect>true</copyrightCorrect><language>eng</language></document></documents><OutputDurs/></rfc1807> |
spelling |
2020-12-02T14:44:21.0174886 v2 55413 2020-10-13 Exploring Verbal Uncanny Valley Effects with Vague Language in Computer Speech 004ef41b90854a57a498549a462f13a0 0000-0002-9237-1057 Leigh Clark Leigh Clark true false 2020-10-13 SCS Interactions with speech interfaces are growing, helped by the advent of intelligent personal assistants like Amazon Alexa and Google Assistant. This software is utilised in hardware such as smart home devices (e.g. Amazon Echo and Google Home), smartphones and vehicles. Given the unprecedented level of spoken interactions with machines, it is important we understand what is considered appropriate, desirable and attractive computer speech. Previous research has suggested that the overuse of humanlike voices in limited-communication devices can induce uncanny valley effects—a perceptual tension arising from mismatched stimuli causing incongruence between users’ expectations of a system and its actual capabilities. This chapter explores the possibility of verbal uncanny valley effects in computer speech by utilising the interpersonal linguistic strategies of politeness, relational work and vague language. This work highlights that using these strategies can create perceptual tension and negative experiences due to the conflicting stimuli of computer speech and ‘humanlike’ language. This tension can be somewhat moderated with more humanlike than robotic voices, though not alleviated completely. Considerations for the design of computer speech and subsequent future research directions are discussed. Book chapter Voice Attractiveness 317 330 Springer Singapore Singapore 9789811566264 9789811566271 2197-8700 2197-8719 Speech interface, Voice interface, Intelligent personal assistant, Uncanny valley, Humanlike, Politeness, Vague language 1 1 2021 2021-01-01 10.1007/978-981-15-6627-1_17 This research was funded by a New Horizons grant from the Irish Research Council entitled “The COG-SIS Project: Cognitive effects of Speech Interface Synthesis” (Grant R17339). COLLEGE NANME Computer Science COLLEGE CODE SCS Swansea University 2020-12-02T14:44:21.0174886 2020-10-13T17:18:41.3034944 College of Science Computer Science Leigh Clark 0000-0002-9237-1057 1 Abdulmalik Ofemile 2 Benjamin R. Cowan 3 Under embargo Under embargo 2020-10-13T17:42:05.7438591 Output 284534 application/pdf Accepted Manuscript true 2022-10-11T00:00:00.0000000 true eng |
title |
Exploring Verbal Uncanny Valley Effects with Vague Language in Computer Speech |
spellingShingle |
Exploring Verbal Uncanny Valley Effects with Vague Language in Computer Speech Leigh, Clark |
title_short |
Exploring Verbal Uncanny Valley Effects with Vague Language in Computer Speech |
title_full |
Exploring Verbal Uncanny Valley Effects with Vague Language in Computer Speech |
title_fullStr |
Exploring Verbal Uncanny Valley Effects with Vague Language in Computer Speech |
title_full_unstemmed |
Exploring Verbal Uncanny Valley Effects with Vague Language in Computer Speech |
title_sort |
Exploring Verbal Uncanny Valley Effects with Vague Language in Computer Speech |
author_id_str_mv |
004ef41b90854a57a498549a462f13a0 |
author_id_fullname_str_mv |
004ef41b90854a57a498549a462f13a0_***_Leigh, Clark |
author |
Leigh, Clark |
author2 |
Leigh Clark Abdulmalik Ofemile Benjamin R. Cowan |
format |
Book chapter |
container_title |
Voice Attractiveness |
container_start_page |
317 |
publishDate |
2021 |
institution |
Swansea University |
isbn |
9789811566264 9789811566271 |
issn |
2197-8700 2197-8719 |
doi_str_mv |
10.1007/978-981-15-6627-1_17 |
publisher |
Springer Singapore |
college_str |
College of Science |
hierarchytype |
|
hierarchy_top_id |
collegeofscience |
hierarchy_top_title |
College of Science |
hierarchy_parent_id |
collegeofscience |
hierarchy_parent_title |
College of Science |
department_str |
Computer Science{{{_:::_}}}College of Science{{{_:::_}}}Computer Science |
document_store_str |
0 |
active_str |
0 |
description |
Interactions with speech interfaces are growing, helped by the advent of intelligent personal assistants like Amazon Alexa and Google Assistant. This software is utilised in hardware such as smart home devices (e.g. Amazon Echo and Google Home), smartphones and vehicles. Given the unprecedented level of spoken interactions with machines, it is important we understand what is considered appropriate, desirable and attractive computer speech. Previous research has suggested that the overuse of humanlike voices in limited-communication devices can induce uncanny valley effects—a perceptual tension arising from mismatched stimuli causing incongruence between users’ expectations of a system and its actual capabilities. This chapter explores the possibility of verbal uncanny valley effects in computer speech by utilising the interpersonal linguistic strategies of politeness, relational work and vague language. This work highlights that using these strategies can create perceptual tension and negative experiences due to the conflicting stimuli of computer speech and ‘humanlike’ language. This tension can be somewhat moderated with more humanlike than robotic voices, though not alleviated completely. Considerations for the design of computer speech and subsequent future research directions are discussed. |
published_date |
2021-01-01T04:21:32Z |
_version_ |
1689649878067576832 |
score |
10.773208 |