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Intergenerational Locative Play: Augmenting Family

Michael Saker, Leighton Evans Orcid Logo

Swansea University Author: Leighton Evans Orcid Logo

Abstract

ntergenerational Locative Play: Augmenting Family examines the social, spatial and physical impact of the hybrid reality game (HRG) Pokémon Go on the relationship between parents and their children.The ubiquity of digital media correlates with a mounting body of work that considers the part digital...

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ISBN: 9781839091407
Published: London Emerald 2021
URI: https://cronfa.swan.ac.uk/Record/cronfa56218
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first_indexed 2021-02-09T10:54:27Z
last_indexed 2021-02-23T04:20:19Z
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spelling 2021-02-22T18:12:08.7369389 v2 56218 2021-02-09 Intergenerational Locative Play: Augmenting Family cc05810f3465ddddd6814e131f4e9a79 0000-0002-6875-6301 Leighton Evans Leighton Evans true false 2021-02-09 AMED ntergenerational Locative Play: Augmenting Family examines the social, spatial and physical impact of the hybrid reality game (HRG) Pokémon Go on the relationship between parents and their children.The ubiquity of digital media correlates with a mounting body of work that considers the part digital technologies, such as video games, play in the lives of children. Consequently, commentators have deliberated the effects of rising levels of screen time and the association of this trend with antisocial behaviour, mental health-related problems, and the interference of family life. Yet, recent studies have demonstrated that the intergenerational play of video games can in fact strengthen familial connections by facilitating communication between adults, and children, and allowing adolescents to experiment with a range of roles.Research on intergeneration play, however, has tended to focus on video games played within the domestic sphere. In contrast, Locative games, such as Pokémon Go involve players physically interacting and moving through their surroundings. Through an original study of Pokémon Go this book extends developing research on intergenerational play to the field of locative games. Book Emerald London 9781839091407 Intergenerational Play, Pokemon Go, Augmented Reality, 8 2 2021 2021-02-08 COLLEGE NANME Media COLLEGE CODE AMED Swansea University 2021-02-22T18:12:08.7369389 2021-02-09T10:51:52.8976798 Faculty of Humanities and Social Sciences School of Culture and Communication - Media, Communications, Journalism and PR Michael Saker 1 Leighton Evans 0000-0002-6875-6301 2
title Intergenerational Locative Play: Augmenting Family
spellingShingle Intergenerational Locative Play: Augmenting Family
Leighton Evans
title_short Intergenerational Locative Play: Augmenting Family
title_full Intergenerational Locative Play: Augmenting Family
title_fullStr Intergenerational Locative Play: Augmenting Family
title_full_unstemmed Intergenerational Locative Play: Augmenting Family
title_sort Intergenerational Locative Play: Augmenting Family
author_id_str_mv cc05810f3465ddddd6814e131f4e9a79
author_id_fullname_str_mv cc05810f3465ddddd6814e131f4e9a79_***_Leighton Evans
author Leighton Evans
author2 Michael Saker
Leighton Evans
format Book
publishDate 2021
institution Swansea University
isbn 9781839091407
publisher Emerald
college_str Faculty of Humanities and Social Sciences
hierarchytype
hierarchy_top_id facultyofhumanitiesandsocialsciences
hierarchy_top_title Faculty of Humanities and Social Sciences
hierarchy_parent_id facultyofhumanitiesandsocialsciences
hierarchy_parent_title Faculty of Humanities and Social Sciences
department_str School of Culture and Communication - Media, Communications, Journalism and PR{{{_:::_}}}Faculty of Humanities and Social Sciences{{{_:::_}}}School of Culture and Communication - Media, Communications, Journalism and PR
document_store_str 0
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description ntergenerational Locative Play: Augmenting Family examines the social, spatial and physical impact of the hybrid reality game (HRG) Pokémon Go on the relationship between parents and their children.The ubiquity of digital media correlates with a mounting body of work that considers the part digital technologies, such as video games, play in the lives of children. Consequently, commentators have deliberated the effects of rising levels of screen time and the association of this trend with antisocial behaviour, mental health-related problems, and the interference of family life. Yet, recent studies have demonstrated that the intergenerational play of video games can in fact strengthen familial connections by facilitating communication between adults, and children, and allowing adolescents to experiment with a range of roles.Research on intergeneration play, however, has tended to focus on video games played within the domestic sphere. In contrast, Locative games, such as Pokémon Go involve players physically interacting and moving through their surroundings. Through an original study of Pokémon Go this book extends developing research on intergenerational play to the field of locative games.
published_date 2021-02-08T04:11:00Z
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score 11.012678