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Art and Design Practices as a Driver for Deformable Controls, Textures and Screen Interactions / CAMERON STEER

Swansea University Author: CAMERON STEER

DOI (Published version): 10.23889/SUthesis.56599

Abstract

In this thesis, we demonstrate the innovative uses of deformable interfaces to help de-velop future digital art and design interactions. The great benefits of advancing digital art can often come at a cost of tactile feeling and physical expression, while traditional methods celebrate the diverse set...

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Published: Swansea 2020
Institution: Swansea University
Degree level: Doctoral
Degree name: Ph.D
Supervisor: Jones, Matt; Stenton, Phil; Robinson, Simon; Pearson, Jenifer
URI: https://cronfa.swan.ac.uk/Record/cronfa56599
first_indexed 2021-03-29T12:44:31Z
last_indexed 2021-03-30T03:26:02Z
id cronfa56599
recordtype RisThesis
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spelling 2021-03-29T14:39:37.3628880 v2 56599 2021-03-29 Art and Design Practices as a Driver for Deformable Controls, Textures and Screen Interactions ca8507956c44751de210733698b9257a CAMERON STEER CAMERON STEER true false 2021-03-29 In this thesis, we demonstrate the innovative uses of deformable interfaces to help de-velop future digital art and design interactions. The great benefits of advancing digital art can often come at a cost of tactile feeling and physical expression, while traditional methods celebrate the diverse sets of physical tools and materials. We identified these sets of tools and materials to inform the development of new art and design interfaces that offer rich physical mediums for digital artist and designers. In order to bring forth these unique inter-actions, we draw on the latest advances in deformable interface technology. Therefore, our research contributes a set of understandings about how deformable interfaces can be har-nessed for art and design interfaces. We identify and discuss the following contributions: insights into tangible and digital practices of artists and designers; prototypes to probe the benefits and possibilities of deformable displays and materials in support of digital-physical art and design, user-centred evaluations of these prototypes to inform future developments, and broader insights into the deformable interface research.Each chapter of this thesis investigates a specific element of art and design, alongside an aspect of deformable interfaces resulting in a new prototype. We begin the thesis by studying the use of physical actuation to simulate artist tools in deformable surfaces. In this chapter, our evaluations highlight the merits of improved user experiences and insights into eyes-free interactions. We then turn to explore deformable textures. Driven by the tactile feeling of mixing paints, we present a gel-based interface that is capable of simulating the feeling of paints on the back of mobile devices. Our evaluations showed how artists endorsed the interactions and held potential for digital oil painting.Our final chapter presents research conducted with digital designers. We explore their colour picking processes and developed a digital version of physical swatches using a mod-ular screen system. This use of tangible proxies in digital-based processes brought a level of playfulness and held potential to support collaborative workflows across disciplines. To conclude, we share how our outcomes from these studies could help shape the broader space of art and design interactions and deformable interface research. We suggest future work and directions based on our findings. E-Thesis Swansea Computer Science, Human Computer Interaction, Deformable interfaces, Art &amp; Design, Tangible User Interfaces, User Experience 13 6 2020 2020-06-13 10.23889/SUthesis.56599 COLLEGE NANME COLLEGE CODE Swansea University Jones, Matt; Stenton, Phil; Robinson, Simon; Pearson, Jenifer Doctoral Ph.D BBC R&D, Swansea University 2021-03-29T14:39:37.3628880 2021-03-29T13:41:22.0640789 Faculty of Science and Engineering School of Mathematics and Computer Science - Computer Science CAMERON STEER 1 56599__19587__76152f872aed448aa5ffe34ba8591110.pdf Steer_Cameron_D_PhD_Thesis_Final_2020_Redacted_Signature.pdf 2021-03-29T13:57:14.1886084 Output 24845435 application/pdf E-Thesis – open access true Copyright: The author, Cameron Steer, 2020. true eng
title Art and Design Practices as a Driver for Deformable Controls, Textures and Screen Interactions
spellingShingle Art and Design Practices as a Driver for Deformable Controls, Textures and Screen Interactions
CAMERON STEER
title_short Art and Design Practices as a Driver for Deformable Controls, Textures and Screen Interactions
title_full Art and Design Practices as a Driver for Deformable Controls, Textures and Screen Interactions
title_fullStr Art and Design Practices as a Driver for Deformable Controls, Textures and Screen Interactions
title_full_unstemmed Art and Design Practices as a Driver for Deformable Controls, Textures and Screen Interactions
title_sort Art and Design Practices as a Driver for Deformable Controls, Textures and Screen Interactions
author_id_str_mv ca8507956c44751de210733698b9257a
author_id_fullname_str_mv ca8507956c44751de210733698b9257a_***_CAMERON STEER
author CAMERON STEER
author2 CAMERON STEER
format E-Thesis
publishDate 2020
institution Swansea University
doi_str_mv 10.23889/SUthesis.56599
college_str Faculty of Science and Engineering
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hierarchy_top_id facultyofscienceandengineering
hierarchy_top_title Faculty of Science and Engineering
hierarchy_parent_id facultyofscienceandengineering
hierarchy_parent_title Faculty of Science and Engineering
department_str School of Mathematics and Computer Science - Computer Science{{{_:::_}}}Faculty of Science and Engineering{{{_:::_}}}School of Mathematics and Computer Science - Computer Science
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description In this thesis, we demonstrate the innovative uses of deformable interfaces to help de-velop future digital art and design interactions. The great benefits of advancing digital art can often come at a cost of tactile feeling and physical expression, while traditional methods celebrate the diverse sets of physical tools and materials. We identified these sets of tools and materials to inform the development of new art and design interfaces that offer rich physical mediums for digital artist and designers. In order to bring forth these unique inter-actions, we draw on the latest advances in deformable interface technology. Therefore, our research contributes a set of understandings about how deformable interfaces can be har-nessed for art and design interfaces. We identify and discuss the following contributions: insights into tangible and digital practices of artists and designers; prototypes to probe the benefits and possibilities of deformable displays and materials in support of digital-physical art and design, user-centred evaluations of these prototypes to inform future developments, and broader insights into the deformable interface research.Each chapter of this thesis investigates a specific element of art and design, alongside an aspect of deformable interfaces resulting in a new prototype. We begin the thesis by studying the use of physical actuation to simulate artist tools in deformable surfaces. In this chapter, our evaluations highlight the merits of improved user experiences and insights into eyes-free interactions. We then turn to explore deformable textures. Driven by the tactile feeling of mixing paints, we present a gel-based interface that is capable of simulating the feeling of paints on the back of mobile devices. Our evaluations showed how artists endorsed the interactions and held potential for digital oil painting.Our final chapter presents research conducted with digital designers. We explore their colour picking processes and developed a digital version of physical swatches using a mod-ular screen system. This use of tangible proxies in digital-based processes brought a level of playfulness and held potential to support collaborative workflows across disciplines. To conclude, we share how our outcomes from these studies could help shape the broader space of art and design interactions and deformable interface research. We suggest future work and directions based on our findings.
published_date 2020-06-13T04:54:16Z
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