E-Thesis 897 views 300 downloads
Art and Design Practices as a Driver for Deformable Controls, Textures and Screen Interactions / CAMERON STEER
Swansea University Author: CAMERON STEER
DOI (Published version): 10.23889/SUthesis.56599
Abstract
In this thesis, we demonstrate the innovative uses of deformable interfaces to help de-velop future digital art and design interactions. The great benefits of advancing digital art can often come at a cost of tactile feeling and physical expression, while traditional methods celebrate the diverse set...
| Published: |
Swansea
2020
|
|---|---|
| Institution: | Swansea University |
| Degree level: | Doctoral |
| Degree name: | Ph.D |
| Supervisor: | Jones, Matt; Stenton, Phil; Robinson, Simon; Pearson, Jenifer |
| URI: | https://cronfa.swan.ac.uk/Record/cronfa56599 |
| first_indexed |
2021-03-29T12:44:31Z |
|---|---|
| last_indexed |
2021-03-30T03:26:02Z |
| id |
cronfa56599 |
| recordtype |
RisThesis |
| fullrecord |
<?xml version="1.0"?><rfc1807><datestamp>2021-03-29T14:39:37.3628880</datestamp><bib-version>v2</bib-version><id>56599</id><entry>2021-03-29</entry><title>Art and Design Practices as a Driver for Deformable Controls, Textures and Screen Interactions</title><swanseaauthors><author><sid>ca8507956c44751de210733698b9257a</sid><firstname>CAMERON</firstname><surname>STEER</surname><name>CAMERON STEER</name><active>true</active><ethesisStudent>false</ethesisStudent></author></swanseaauthors><date>2021-03-29</date><abstract>In this thesis, we demonstrate the innovative uses of deformable interfaces to help de-velop future digital art and design interactions. The great benefits of advancing digital art can often come at a cost of tactile feeling and physical expression, while traditional methods celebrate the diverse sets of physical tools and materials. We identified these sets of tools and materials to inform the development of new art and design interfaces that offer rich physical mediums for digital artist and designers. In order to bring forth these unique inter-actions, we draw on the latest advances in deformable interface technology. Therefore, our research contributes a set of understandings about how deformable interfaces can be har-nessed for art and design interfaces. We identify and discuss the following contributions: insights into tangible and digital practices of artists and designers; prototypes to probe the benefits and possibilities of deformable displays and materials in support of digital-physical art and design, user-centred evaluations of these prototypes to inform future developments, and broader insights into the deformable interface research.Each chapter of this thesis investigates a specific element of art and design, alongside an aspect of deformable interfaces resulting in a new prototype. We begin the thesis by studying the use of physical actuation to simulate artist tools in deformable surfaces. In this chapter, our evaluations highlight the merits of improved user experiences and insights into eyes-free interactions. We then turn to explore deformable textures. Driven by the tactile feeling of mixing paints, we present a gel-based interface that is capable of simulating the feeling of paints on the back of mobile devices. Our evaluations showed how artists endorsed the interactions and held potential for digital oil painting.Our final chapter presents research conducted with digital designers. We explore their colour picking processes and developed a digital version of physical swatches using a mod-ular screen system. This use of tangible proxies in digital-based processes brought a level of playfulness and held potential to support collaborative workflows across disciplines. To conclude, we share how our outcomes from these studies could help shape the broader space of art and design interactions and deformable interface research. We suggest future work and directions based on our findings.</abstract><type>E-Thesis</type><journal/><volume/><journalNumber/><paginationStart/><paginationEnd/><publisher/><placeOfPublication>Swansea</placeOfPublication><isbnPrint/><isbnElectronic/><issnPrint/><issnElectronic/><keywords>Computer Science, Human Computer Interaction, Deformable interfaces, Art &amp; Design, Tangible User Interfaces, User Experience</keywords><publishedDay>13</publishedDay><publishedMonth>6</publishedMonth><publishedYear>2020</publishedYear><publishedDate>2020-06-13</publishedDate><doi>10.23889/SUthesis.56599</doi><url/><notes/><college>COLLEGE NANME</college><CollegeCode>COLLEGE CODE</CollegeCode><institution>Swansea University</institution><supervisor>Jones, Matt; Stenton, Phil; Robinson, Simon; Pearson, Jenifer</supervisor><degreelevel>Doctoral</degreelevel><degreename>Ph.D</degreename><degreesponsorsfunders>BBC R&D, Swansea University</degreesponsorsfunders><apcterm/><lastEdited>2021-03-29T14:39:37.3628880</lastEdited><Created>2021-03-29T13:41:22.0640789</Created><path><level id="1">Faculty of Science and Engineering</level><level id="2">School of Mathematics and Computer Science - Computer Science</level></path><authors><author><firstname>CAMERON</firstname><surname>STEER</surname><order>1</order></author></authors><documents><document><filename>56599__19587__76152f872aed448aa5ffe34ba8591110.pdf</filename><originalFilename>Steer_Cameron_D_PhD_Thesis_Final_2020_Redacted_Signature.pdf</originalFilename><uploaded>2021-03-29T13:57:14.1886084</uploaded><type>Output</type><contentLength>24845435</contentLength><contentType>application/pdf</contentType><version>E-Thesis – open access</version><cronfaStatus>true</cronfaStatus><documentNotes>Copyright: The author, Cameron Steer, 2020.</documentNotes><copyrightCorrect>true</copyrightCorrect><language>eng</language></document></documents><OutputDurs/></rfc1807> |
| spelling |
2021-03-29T14:39:37.3628880 v2 56599 2021-03-29 Art and Design Practices as a Driver for Deformable Controls, Textures and Screen Interactions ca8507956c44751de210733698b9257a CAMERON STEER CAMERON STEER true false 2021-03-29 In this thesis, we demonstrate the innovative uses of deformable interfaces to help de-velop future digital art and design interactions. The great benefits of advancing digital art can often come at a cost of tactile feeling and physical expression, while traditional methods celebrate the diverse sets of physical tools and materials. We identified these sets of tools and materials to inform the development of new art and design interfaces that offer rich physical mediums for digital artist and designers. In order to bring forth these unique inter-actions, we draw on the latest advances in deformable interface technology. Therefore, our research contributes a set of understandings about how deformable interfaces can be har-nessed for art and design interfaces. We identify and discuss the following contributions: insights into tangible and digital practices of artists and designers; prototypes to probe the benefits and possibilities of deformable displays and materials in support of digital-physical art and design, user-centred evaluations of these prototypes to inform future developments, and broader insights into the deformable interface research.Each chapter of this thesis investigates a specific element of art and design, alongside an aspect of deformable interfaces resulting in a new prototype. We begin the thesis by studying the use of physical actuation to simulate artist tools in deformable surfaces. In this chapter, our evaluations highlight the merits of improved user experiences and insights into eyes-free interactions. We then turn to explore deformable textures. Driven by the tactile feeling of mixing paints, we present a gel-based interface that is capable of simulating the feeling of paints on the back of mobile devices. Our evaluations showed how artists endorsed the interactions and held potential for digital oil painting.Our final chapter presents research conducted with digital designers. We explore their colour picking processes and developed a digital version of physical swatches using a mod-ular screen system. This use of tangible proxies in digital-based processes brought a level of playfulness and held potential to support collaborative workflows across disciplines. To conclude, we share how our outcomes from these studies could help shape the broader space of art and design interactions and deformable interface research. We suggest future work and directions based on our findings. E-Thesis Swansea Computer Science, Human Computer Interaction, Deformable interfaces, Art & Design, Tangible User Interfaces, User Experience 13 6 2020 2020-06-13 10.23889/SUthesis.56599 COLLEGE NANME COLLEGE CODE Swansea University Jones, Matt; Stenton, Phil; Robinson, Simon; Pearson, Jenifer Doctoral Ph.D BBC R&D, Swansea University 2021-03-29T14:39:37.3628880 2021-03-29T13:41:22.0640789 Faculty of Science and Engineering School of Mathematics and Computer Science - Computer Science CAMERON STEER 1 56599__19587__76152f872aed448aa5ffe34ba8591110.pdf Steer_Cameron_D_PhD_Thesis_Final_2020_Redacted_Signature.pdf 2021-03-29T13:57:14.1886084 Output 24845435 application/pdf E-Thesis – open access true Copyright: The author, Cameron Steer, 2020. true eng |
| title |
Art and Design Practices as a Driver for Deformable Controls, Textures and Screen Interactions |
| spellingShingle |
Art and Design Practices as a Driver for Deformable Controls, Textures and Screen Interactions CAMERON STEER |
| title_short |
Art and Design Practices as a Driver for Deformable Controls, Textures and Screen Interactions |
| title_full |
Art and Design Practices as a Driver for Deformable Controls, Textures and Screen Interactions |
| title_fullStr |
Art and Design Practices as a Driver for Deformable Controls, Textures and Screen Interactions |
| title_full_unstemmed |
Art and Design Practices as a Driver for Deformable Controls, Textures and Screen Interactions |
| title_sort |
Art and Design Practices as a Driver for Deformable Controls, Textures and Screen Interactions |
| author_id_str_mv |
ca8507956c44751de210733698b9257a |
| author_id_fullname_str_mv |
ca8507956c44751de210733698b9257a_***_CAMERON STEER |
| author |
CAMERON STEER |
| author2 |
CAMERON STEER |
| format |
E-Thesis |
| publishDate |
2020 |
| institution |
Swansea University |
| doi_str_mv |
10.23889/SUthesis.56599 |
| college_str |
Faculty of Science and Engineering |
| hierarchytype |
|
| hierarchy_top_id |
facultyofscienceandengineering |
| hierarchy_top_title |
Faculty of Science and Engineering |
| hierarchy_parent_id |
facultyofscienceandengineering |
| hierarchy_parent_title |
Faculty of Science and Engineering |
| department_str |
School of Mathematics and Computer Science - Computer Science{{{_:::_}}}Faculty of Science and Engineering{{{_:::_}}}School of Mathematics and Computer Science - Computer Science |
| document_store_str |
1 |
| active_str |
0 |
| description |
In this thesis, we demonstrate the innovative uses of deformable interfaces to help de-velop future digital art and design interactions. The great benefits of advancing digital art can often come at a cost of tactile feeling and physical expression, while traditional methods celebrate the diverse sets of physical tools and materials. We identified these sets of tools and materials to inform the development of new art and design interfaces that offer rich physical mediums for digital artist and designers. In order to bring forth these unique inter-actions, we draw on the latest advances in deformable interface technology. Therefore, our research contributes a set of understandings about how deformable interfaces can be har-nessed for art and design interfaces. We identify and discuss the following contributions: insights into tangible and digital practices of artists and designers; prototypes to probe the benefits and possibilities of deformable displays and materials in support of digital-physical art and design, user-centred evaluations of these prototypes to inform future developments, and broader insights into the deformable interface research.Each chapter of this thesis investigates a specific element of art and design, alongside an aspect of deformable interfaces resulting in a new prototype. We begin the thesis by studying the use of physical actuation to simulate artist tools in deformable surfaces. In this chapter, our evaluations highlight the merits of improved user experiences and insights into eyes-free interactions. We then turn to explore deformable textures. Driven by the tactile feeling of mixing paints, we present a gel-based interface that is capable of simulating the feeling of paints on the back of mobile devices. Our evaluations showed how artists endorsed the interactions and held potential for digital oil painting.Our final chapter presents research conducted with digital designers. We explore their colour picking processes and developed a digital version of physical swatches using a mod-ular screen system. This use of tangible proxies in digital-based processes brought a level of playfulness and held potential to support collaborative workflows across disciplines. To conclude, we share how our outcomes from these studies could help shape the broader space of art and design interactions and deformable interface research. We suggest future work and directions based on our findings. |
| published_date |
2020-06-13T04:54:16Z |
| _version_ |
1851095731615563776 |
| score |
11.089386 |

