Journal article 521 views 93 downloads
A Proposed VR Platform for Supporting Blended Learning Post COVID-19
Education Sciences, Volume: 12, Issue: 7, Start page: 435
Swansea University Author: Fabio Caraffini
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© 2022 by the authors.This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license
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DOI (Published version): 10.3390/educsci12070435
Abstract
The COVID-19 pandemic caused a shift in teaching practice towards blended learning for many higher education institutions. This led to the rapid adoption of certain digital technologies within existing teaching structures as a means to meet student access needs. This paper is an attempt to summarise...
Published in: | Education Sciences |
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ISSN: | 2227-7102 |
Published: |
MDPI AG
2022
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Online Access: |
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URI: | https://cronfa.swan.ac.uk/Record/cronfa60899 |
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Abstract: |
The COVID-19 pandemic caused a shift in teaching practice towards blended learning for many higher education institutions. This led to the rapid adoption of certain digital technologies within existing teaching structures as a means to meet student access needs. This paper is an attempt to summarise and extend pre-COVID-19 pedagogical research to leverage digital immersive technologies for blended teaching in the post-pandemic era. This paper forms both a review of these methodologies and a case study of the I-Ulysses Virtual Learning Environment as an example of a platform that leverages such immersive digital technologies and employs instrumental use of VR. To further clarify, the purpose of the paper is to describe and propose a distance learning solution with immersive VR qualities; this is what the I-Ulysses environment represents, as the main obstacle to learners of site-specific information during the pandemic has been lack of on-site accessibility. Furthermore, this is of key importance, because Joyce’s novel takes place in historical Dublin, where access to the physical location of the story is indispensable to a reader. |
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Keywords: |
audio-visual technologies; blended learning; pedagogy; virtual learning environments; virtual reality |
College: |
Faculty of Science and Engineering |
Funders: |
This research received no external funding. |
Issue: |
7 |
Start Page: |
435 |