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A Proposed VR Platform for Supporting Blended Learning Post COVID-19

Simon Colreavy-Donelly Orcid Logo, Alan Ryan Orcid Logo, Stuart O’Connor Orcid Logo, Fabio Caraffini Orcid Logo, Stefan Kuhn Orcid Logo, Salim Hasshu Orcid Logo

Education Sciences, Volume: 12, Issue: 7, Start page: 435

Swansea University Author: Fabio Caraffini Orcid Logo

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Abstract

The COVID-19 pandemic caused a shift in teaching practice towards blended learning for many higher education institutions. This led to the rapid adoption of certain digital technologies within existing teaching structures as a means to meet student access needs. This paper is an attempt to summarise...

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Published in: Education Sciences
ISSN: 2227-7102
Published: MDPI AG 2022
Online Access: Check full text

URI: https://cronfa.swan.ac.uk/Record/cronfa60899
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Abstract: The COVID-19 pandemic caused a shift in teaching practice towards blended learning for many higher education institutions. This led to the rapid adoption of certain digital technologies within existing teaching structures as a means to meet student access needs. This paper is an attempt to summarise and extend pre-COVID-19 pedagogical research to leverage digital immersive technologies for blended teaching in the post-pandemic era. This paper forms both a review of these methodologies and a case study of the I-Ulysses Virtual Learning Environment as an example of a platform that leverages such immersive digital technologies and employs instrumental use of VR. To further clarify, the purpose of the paper is to describe and propose a distance learning solution with immersive VR qualities; this is what the I-Ulysses environment represents, as the main obstacle to learners of site-specific information during the pandemic has been lack of on-site accessibility. Furthermore, this is of key importance, because Joyce’s novel takes place in historical Dublin, where access to the physical location of the story is indispensable to a reader.
Keywords: audio-visual technologies; blended learning; pedagogy; virtual learning environments; virtual reality
College: Faculty of Science and Engineering
Funders: This research received no external funding.
Issue: 7
Start Page: 435