No Cover Image

Journal article 284 views 33 downloads

Results and insight gained from applying the EnergyCat energy-saving serious game in UK social housing

Rebecca Hafner, Alba Fuertes, Sabine Pahl, Rory Jones, Christine Boomsma, Marta Gangolells, Miquel Casals, Becki Hafner

International Journal of Serious Games, Volume: 7, Issue: 2, Pages: 27 - 48

Swansea University Author: Becki Hafner

  • 66429.VoR.pdf

    PDF | Version of Record

    This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

    Download (977.3KB)

Check full text

DOI (Published version): 10.17083/ijsg.v7i2.333

Abstract

Concerns about climate change associated with the combustion of fossil fuels urge a call for widespread reductions in household energy use. Determining means of achieving this is a key challenge faced by environmental scientists. The current research presents insights gained from a 12-month empirica...

Full description

Published in: International Journal of Serious Games
ISSN: 1076-898X 2384-8766
Published: Serious Games Society 2020
Online Access: Check full text

URI: https://cronfa.swan.ac.uk/Record/cronfa66429
Tags: Add Tag
No Tags, Be the first to tag this record!
Abstract: Concerns about climate change associated with the combustion of fossil fuels urge a call for widespread reductions in household energy use. Determining means of achieving this is a key challenge faced by environmental scientists. The current research presents insights gained from a 12-month empirical trial of new serious game for energy, ‘EnergyCat’; which was designed to encourage household energy reductions in the UK social housing sector. Effects of gameplay on consumption behaviours and energy awareness were explored using 82 UK social housing households (versus a no-game control). Results indicated the intervention did not lead to any substantive changes in awareness or consumption practices. However, post-intervention feedback highlighted several issues in terms of game design and usability that may explain why the game failed to change behaviour in this instance. We provide a framework of suggestions as to how the game design process could be improved in order to engage residents in future, including use of adaptive fonts for older residents, and provision of clearer instructions on gameplay objectives at the outset. In addition, researchers should ensure close collaboration is maintained with residents throughout the design process in future efforts, in order to maximise likelihood of ongoing engagement from this population.
Keywords: Serious gaming, behaviour change, energy saving, social housing ,sustainability
College: Faculty of Medicine, Health and Life Sciences
Funders: This research was funded by Horizon 2020 Framework Programme 649673
Issue: 2
Start Page: 27
End Page: 48