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Intergenerational tabletop game design for exploring the climate emergency: insights from an undergraduate field course

Merryn Thomas, Emilia Urbanek Orcid Logo, Cai Ladd Orcid Logo

Journal of Geography in Higher Education, Pages: 1 - 11

Swansea University Authors: Merryn Thomas, Emilia Urbanek Orcid Logo, Cai Ladd Orcid Logo

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Abstract

While studies show the value of playing games for exploring complex geographical concepts, much less research considers the value of game construction. Here we present the rationale, methodology and pedagogical affordances of an “intergenerational climate change game” creation assignment that formed...

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Published in: Journal of Geography in Higher Education
ISSN: 0309-8265 1466-1845
Published: Informa UK Limited 2025
Online Access: Check full text

URI: https://cronfa.swan.ac.uk/Record/cronfa69429
Abstract: While studies show the value of playing games for exploring complex geographical concepts, much less research considers the value of game construction. Here we present the rationale, methodology and pedagogical affordances of an “intergenerational climate change game” creation assignment that formed part of a 2nd year undergraduate field course to the Isles of Scilly, Southwest UK. During and after the field trip, students and staff reflected on the process and learnings. First, the assignment was effective in consolidating students’ knowledge from various field trip activities and encouraging critical thinking. Students actively engaged in the learning process by playing and appraising their own and each other’s games. They enjoyed the creative and novel approach, which was felt to develop teamwork, soft skills and problem solving. The intergenerational element also developed students’ ability to simplify complex concepts to be understood by older/younger non-expert audiences. We conclude by considering the role of playful methodologies in geography undergraduate field trips, and further applications of our approach.
Keywords: Production pedagogy, game design, constructionist gaming, climate change, intergenerational
College: Faculty of Science and Engineering
Funders: This work was supported by the University of Stirling Ageing and Place: Pandemic Recovery and Action on Climate CHange (APPROACH) fund, as part the Social Behavioural & Design Research Programme (UK Research and Innovation) under grant number ES/T014016/1.
Start Page: 1
End Page: 11