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“99% of Gamblers Lose in the Long Run”: An Experimental Comparison of Novel and Pre-Existing Harm Prevention (Safer Gambling) Messages Warning About the Likelihood of Losing Money
Collabra: Psychology, Volume: 11, Issue: 1, Start page: 137306
Swansea University Author:
Jamie Torrance
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DOI (Published version): 10.1525/collabra.137306
Abstract
Harm prevention (safer gambling) messages are often used as a population-based intervention against gambling-related harm, and independently-designed messages (e.g., “Chances are you’re about to lose”) are increasingly replacing industry-designed slogans (e.g., “Take time to think”). One common type...
| Published in: | Collabra: Psychology |
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| ISSN: | 2474-7394 |
| Published: |
University of California Press
2025
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Check full text
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| URI: | https://cronfa.swan.ac.uk/Record/cronfa70095 |
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2025-08-01T12:29:49Z |
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2025-08-02T05:01:47Z |
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2025-08-01T13:41:43.6903797 v2 70095 2025-08-01 “99% of Gamblers Lose in the Long Run”: An Experimental Comparison of Novel and Pre-Existing Harm Prevention (Safer Gambling) Messages Warning About the Likelihood of Losing Money de868c4f56d8f5fbecbd686fdbb7b4b5 0000-0001-5001-4126 Jamie Torrance Jamie Torrance true false 2025-08-01 PSYS Harm prevention (safer gambling) messages are often used as a population-based intervention against gambling-related harm, and independently-designed messages (e.g., “Chances are you’re about to lose”) are increasingly replacing industry-designed slogans (e.g., “Take time to think”). One common type of harm prevention message warns people about the likelihood of losing money in gambling (e.g., “99% of gamblers lose in the long run”), but this intervention can potentially be improved by testing pre-existing messages against novel alternatives. We asked UK-based online gamblers (N=4,025) to rate ten pre-existing and novel messages on 7-point scales relating to one potential negative impact (challenging participants to try to win at gambling), and three potential positive impacts (making participants want to gamble less, and being perceived as relevant to the participant and to gamblers experiencing harm). Participants also completed the Problem Gambling Severity Index (PGSI) to explore potential interaction effects based on levels of harm. Messages were all on average perceived as not challenging participants to try to win; as making them want to gamble less; and as being most relevant to gamblers experiencing harm. Significant differences were observed between messages, with “99% of gamblers lose in the long run” scoring the best overall, and the five pre-existing messages currently used in Australia, Belgium, and the UK scoring the worst. Messages were more likely to be seen as a challenge by participants with higher PGSI scores. Continual message design and evaluation can help improve the effectiveness of harm prevention messages. Journal Article Collabra: Psychology 11 1 137306 University of California Press 2474-7394 Gambling messaging, public health, population health, gambling-related harm, responsible gambling 6 5 2025 2025-05-06 10.1525/collabra.137306 COLLEGE NANME Psychology School COLLEGE CODE PSYS Swansea University Another institution paid the OA fee This research was funded by a Policy Support Fund grant awarded to Dr Philip Newall from the University of Bristol. 2025-08-01T13:41:43.6903797 2025-08-01T13:22:08.5113407 Faculty of Medicine, Health and Life Sciences School of Psychology Philip Newall 0000-0002-1660-9254 1 Leonardo Weiss-Cohen 2 Elena Petrovskaya 3 Jamie Torrance 0000-0001-5001-4126 4 Madison Palmer 5 Leon Xiao 6 70095__34903__6795d90395934b6f99224a2eda54d8b4.pdf 70095.VOR.pdf 2025-08-01T13:27:56.7754290 Output 1464814 application/pdf Version of Record true This is an open-access article distributed under the terms of the Creative Commons Attribution 4.0 International License (CCBY-4.0) true eng http://creativecommons.org/licenses/by/4.0 |
| title |
“99% of Gamblers Lose in the Long Run”: An Experimental Comparison of Novel and Pre-Existing Harm Prevention (Safer Gambling) Messages Warning About the Likelihood of Losing Money |
| spellingShingle |
“99% of Gamblers Lose in the Long Run”: An Experimental Comparison of Novel and Pre-Existing Harm Prevention (Safer Gambling) Messages Warning About the Likelihood of Losing Money Jamie Torrance |
| title_short |
“99% of Gamblers Lose in the Long Run”: An Experimental Comparison of Novel and Pre-Existing Harm Prevention (Safer Gambling) Messages Warning About the Likelihood of Losing Money |
| title_full |
“99% of Gamblers Lose in the Long Run”: An Experimental Comparison of Novel and Pre-Existing Harm Prevention (Safer Gambling) Messages Warning About the Likelihood of Losing Money |
| title_fullStr |
“99% of Gamblers Lose in the Long Run”: An Experimental Comparison of Novel and Pre-Existing Harm Prevention (Safer Gambling) Messages Warning About the Likelihood of Losing Money |
| title_full_unstemmed |
“99% of Gamblers Lose in the Long Run”: An Experimental Comparison of Novel and Pre-Existing Harm Prevention (Safer Gambling) Messages Warning About the Likelihood of Losing Money |
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“99% of Gamblers Lose in the Long Run”: An Experimental Comparison of Novel and Pre-Existing Harm Prevention (Safer Gambling) Messages Warning About the Likelihood of Losing Money |
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Jamie Torrance |
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Philip Newall Leonardo Weiss-Cohen Elena Petrovskaya Jamie Torrance Madison Palmer Leon Xiao |
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Harm prevention (safer gambling) messages are often used as a population-based intervention against gambling-related harm, and independently-designed messages (e.g., “Chances are you’re about to lose”) are increasingly replacing industry-designed slogans (e.g., “Take time to think”). One common type of harm prevention message warns people about the likelihood of losing money in gambling (e.g., “99% of gamblers lose in the long run”), but this intervention can potentially be improved by testing pre-existing messages against novel alternatives. We asked UK-based online gamblers (N=4,025) to rate ten pre-existing and novel messages on 7-point scales relating to one potential negative impact (challenging participants to try to win at gambling), and three potential positive impacts (making participants want to gamble less, and being perceived as relevant to the participant and to gamblers experiencing harm). Participants also completed the Problem Gambling Severity Index (PGSI) to explore potential interaction effects based on levels of harm. Messages were all on average perceived as not challenging participants to try to win; as making them want to gamble less; and as being most relevant to gamblers experiencing harm. Significant differences were observed between messages, with “99% of gamblers lose in the long run” scoring the best overall, and the five pre-existing messages currently used in Australia, Belgium, and the UK scoring the worst. Messages were more likely to be seen as a challenge by participants with higher PGSI scores. Continual message design and evaluation can help improve the effectiveness of harm prevention messages. |
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2025-05-06T05:25:43Z |
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