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Conceptual Pact Models of Reference in Building Games With Dialogue: Scaling Up From Pentomino Puzzles to the Challenge of Minecraft

Julian Hough Orcid Logo, Chris Madge, Matthew Purver, Massimo Poesio

Proceedings of the 29th Workshop on the Semantics and Pragmatics of Dialogue, Pages: 261 - 263

Swansea University Author: Julian Hough Orcid Logo

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Abstract

A version of Brennan and Clark’s conceptual pact model can be applied to referring expressions with some success to the Pentomino puzzle building domain where an instructor gives instructions to build puzzles from a simple set of 12 puzzle pieces. We discuss how such a model could be scaled up to a...

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Published in: Proceedings of the 29th Workshop on the Semantics and Pragmatics of Dialogue
ISSN: 2308-2275
Published: Bielefeld, Germany SEMDIAL 2025
Online Access: Check full text

URI: https://cronfa.swan.ac.uk/Record/cronfa70576
Abstract: A version of Brennan and Clark’s conceptual pact model can be applied to referring expressions with some success to the Pentomino puzzle building domain where an instructor gives instructions to build puzzles from a simple set of 12 puzzle pieces. We discuss how such a model could be scaled up to a much more complex domain in the game of Minecraft, outlining the key differences between the two domains and a plan for scaling up the models with language models.
College: Faculty of Science and Engineering
Funders: All authors were supported by EPSRC grant EP/W001632/1 ‘ARCIDUCA’. Hough’s work is supported by the EPSRC grant EP/X009343/1 ‘FLUIDITY’.
Start Page: 261
End Page: 263