Journal article 32 views
Beyond virtual reality: The domestication and gentrification of virtual space
Convergence: The International Journal of Research into New Media Technologies
Swansea University Author:
Leighton Evans
Full text not available from this repository: check for access using links below.
DOI (Published version): 10.1177/13548565261440960
Abstract
This paper examines the domestication of virtual reality (VR) and mixed reality (MR) technologies within the home. It argues that recent advances have reshaped both the spatial and affective character of digital experience. Where earlier iterations of VR sought to transcend physical space, newer VR/...
| Published in: | Convergence: The International Journal of Research into New Media Technologies |
|---|---|
| ISSN: | 1354-8565 1748-7382 |
| Published: |
SAGE Publications
2026
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| Online Access: |
Check full text
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| URI: | https://cronfa.swan.ac.uk/Record/cronfa71709 |
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2026-04-02T09:40:27Z |
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| last_indexed |
2026-04-03T06:01:30Z |
| id |
cronfa71709 |
| recordtype |
SURis |
| fullrecord |
<?xml version="1.0"?><rfc1807><datestamp>2026-04-02T10:40:25.6977403</datestamp><bib-version>v2</bib-version><id>71709</id><entry>2026-04-02</entry><title>Beyond virtual reality: The domestication and gentrification of virtual space</title><swanseaauthors><author><sid>cc05810f3465ddddd6814e131f4e9a79</sid><ORCID>0000-0002-6875-6301</ORCID><firstname>Leighton</firstname><surname>Evans</surname><name>Leighton Evans</name><active>true</active><ethesisStudent>false</ethesisStudent></author></swanseaauthors><date>2026-04-02</date><deptcode>LLML</deptcode><abstract>This paper examines the domestication of virtual reality (VR) and mixed reality (MR) technologies within the home. It argues that recent advances have reshaped both the spatial and affective character of digital experience. Where earlier iterations of VR sought to transcend physical space, newer VR/MR headsets, such as the Meta Quest 3 and Apple Vision Pro, integrate digital objects into remediated images of the domestic environment. Drawing on theories of placemaking, affective atmospheres, and technological domestication, we explore how MR facilitates hybridised experiences that blend physical and imagined space. We argue that this shift enables more effective domestication by aligning with everyday mobilities and routines. At the same time, we also suggest that this transformation is privileging certain users as well as datafying the home for commercial ends. To account for this shift, we theorise that the virtual space of VR is being gentrified, and that this process is not just reconfiguring how the domestic sphere is experienced but might also displace certain users because of the material properties associated with their homes. We conclude this article by offering a conceptual model that formalises the gentrification of virtual space.</abstract><type>Journal Article</type><journal>Convergence: The International Journal of Research into New Media Technologies</journal><volume/><journalNumber/><paginationStart/><paginationEnd/><publisher>SAGE Publications</publisher><placeOfPublication/><isbnPrint/><isbnElectronic/><issnPrint>1354-8565</issnPrint><issnElectronic>1748-7382</issnElectronic><keywords/><publishedDay>31</publishedDay><publishedMonth>3</publishedMonth><publishedYear>2026</publishedYear><publishedDate>2026-03-31</publishedDate><doi>10.1177/13548565261440960</doi><url>https://doi.org/10.1177/13548565261440960</url><notes/><college>COLLEGE NANME</college><department>Literature, Media and Language</department><CollegeCode>COLLEGE CODE</CollegeCode><DepartmentCode>LLML</DepartmentCode><institution>Swansea University</institution><apcterm>Another institution paid the OA fee</apcterm><funders/><projectreference/><lastEdited>2026-04-02T10:40:25.6977403</lastEdited><Created>2026-04-02T10:29:30.3082235</Created><path><level id="1">Faculty of Humanities and Social Sciences</level><level id="2">School of Culture and Communication - Media, Communications, Journalism and PR</level></path><authors><author><firstname>Michael</firstname><surname>Saker</surname><orcid>0000-0002-7414-2840</orcid><order>1</order></author><author><firstname>Leighton</firstname><surname>Evans</surname><orcid>0000-0002-6875-6301</orcid><order>2</order></author></authors><documents/><OutputDurs/></rfc1807> |
| spelling |
2026-04-02T10:40:25.6977403 v2 71709 2026-04-02 Beyond virtual reality: The domestication and gentrification of virtual space cc05810f3465ddddd6814e131f4e9a79 0000-0002-6875-6301 Leighton Evans Leighton Evans true false 2026-04-02 LLML This paper examines the domestication of virtual reality (VR) and mixed reality (MR) technologies within the home. It argues that recent advances have reshaped both the spatial and affective character of digital experience. Where earlier iterations of VR sought to transcend physical space, newer VR/MR headsets, such as the Meta Quest 3 and Apple Vision Pro, integrate digital objects into remediated images of the domestic environment. Drawing on theories of placemaking, affective atmospheres, and technological domestication, we explore how MR facilitates hybridised experiences that blend physical and imagined space. We argue that this shift enables more effective domestication by aligning with everyday mobilities and routines. At the same time, we also suggest that this transformation is privileging certain users as well as datafying the home for commercial ends. To account for this shift, we theorise that the virtual space of VR is being gentrified, and that this process is not just reconfiguring how the domestic sphere is experienced but might also displace certain users because of the material properties associated with their homes. We conclude this article by offering a conceptual model that formalises the gentrification of virtual space. Journal Article Convergence: The International Journal of Research into New Media Technologies SAGE Publications 1354-8565 1748-7382 31 3 2026 2026-03-31 10.1177/13548565261440960 https://doi.org/10.1177/13548565261440960 COLLEGE NANME Literature, Media and Language COLLEGE CODE LLML Swansea University Another institution paid the OA fee 2026-04-02T10:40:25.6977403 2026-04-02T10:29:30.3082235 Faculty of Humanities and Social Sciences School of Culture and Communication - Media, Communications, Journalism and PR Michael Saker 0000-0002-7414-2840 1 Leighton Evans 0000-0002-6875-6301 2 |
| title |
Beyond virtual reality: The domestication and gentrification of virtual space |
| spellingShingle |
Beyond virtual reality: The domestication and gentrification of virtual space Leighton Evans |
| title_short |
Beyond virtual reality: The domestication and gentrification of virtual space |
| title_full |
Beyond virtual reality: The domestication and gentrification of virtual space |
| title_fullStr |
Beyond virtual reality: The domestication and gentrification of virtual space |
| title_full_unstemmed |
Beyond virtual reality: The domestication and gentrification of virtual space |
| title_sort |
Beyond virtual reality: The domestication and gentrification of virtual space |
| author_id_str_mv |
cc05810f3465ddddd6814e131f4e9a79 |
| author_id_fullname_str_mv |
cc05810f3465ddddd6814e131f4e9a79_***_Leighton Evans |
| author |
Leighton Evans |
| author2 |
Michael Saker Leighton Evans |
| format |
Journal article |
| container_title |
Convergence: The International Journal of Research into New Media Technologies |
| publishDate |
2026 |
| institution |
Swansea University |
| issn |
1354-8565 1748-7382 |
| doi_str_mv |
10.1177/13548565261440960 |
| publisher |
SAGE Publications |
| college_str |
Faculty of Humanities and Social Sciences |
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|
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facultyofhumanitiesandsocialsciences |
| hierarchy_top_title |
Faculty of Humanities and Social Sciences |
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facultyofhumanitiesandsocialsciences |
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Faculty of Humanities and Social Sciences |
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School of Culture and Communication - Media, Communications, Journalism and PR{{{_:::_}}}Faculty of Humanities and Social Sciences{{{_:::_}}}School of Culture and Communication - Media, Communications, Journalism and PR |
| url |
https://doi.org/10.1177/13548565261440960 |
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0 |
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| description |
This paper examines the domestication of virtual reality (VR) and mixed reality (MR) technologies within the home. It argues that recent advances have reshaped both the spatial and affective character of digital experience. Where earlier iterations of VR sought to transcend physical space, newer VR/MR headsets, such as the Meta Quest 3 and Apple Vision Pro, integrate digital objects into remediated images of the domestic environment. Drawing on theories of placemaking, affective atmospheres, and technological domestication, we explore how MR facilitates hybridised experiences that blend physical and imagined space. We argue that this shift enables more effective domestication by aligning with everyday mobilities and routines. At the same time, we also suggest that this transformation is privileging certain users as well as datafying the home for commercial ends. To account for this shift, we theorise that the virtual space of VR is being gentrified, and that this process is not just reconfiguring how the domestic sphere is experienced but might also displace certain users because of the material properties associated with their homes. We conclude this article by offering a conceptual model that formalises the gentrification of virtual space. |
| published_date |
2026-03-31T06:24:17Z |
| _version_ |
1861697464946393088 |
| score |
11.1007595 |

