Journal article 1297 views
Naive ray-tracing: A divide-and-conquer approach
ACM Transactions on Graphics, Volume: 30, Issue: 5, Start page: 117
Swansea University Author: Benjamin Mora
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DOI (Published version): 10.1145/2019627.2019636
Abstract
This paper presents for the first time how to achieve efficient ray-tracing without using a spatial subdivision data structure. Intersections are computed from just a set of rays and a set of triangles, without any processing steps. The approach also demonstrates state-of-the-art performances and de...
Published in: | ACM Transactions on Graphics |
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ISSN: | 0730-0301 |
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2011
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URI: | https://cronfa.swan.ac.uk/Record/cronfa7579 |
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2015-07-08T13:43:08.6364390 v2 7579 2012-02-23 Naive ray-tracing: A divide-and-conquer approach 557f93dfae240600e5bd4398bf203821 0000-0002-2945-3519 Benjamin Mora Benjamin Mora true false 2012-02-23 SCS This paper presents for the first time how to achieve efficient ray-tracing without using a spatial subdivision data structure. Intersections are computed from just a set of rays and a set of triangles, without any processing steps. The approach also demonstrates state-of-the-art performances and deterministic memory usage, which is important in some systems like game consoles, and allows real-time ray-tracing. Journal Article ACM Transactions on Graphics 30 5 117 ACM 0730-0301 ray-tracing, rendering 1 10 2011 2011-10-01 10.1145/2019627.2019636 COLLEGE NANME Computer Science COLLEGE CODE SCS Swansea University 2015-07-08T13:43:08.6364390 2012-02-23T17:02:01.0000000 Faculty of Science and Engineering School of Mathematics and Computer Science - Computer Science Benjamin Mora 0000-0002-2945-3519 1 |
title |
Naive ray-tracing: A divide-and-conquer approach |
spellingShingle |
Naive ray-tracing: A divide-and-conquer approach Benjamin Mora |
title_short |
Naive ray-tracing: A divide-and-conquer approach |
title_full |
Naive ray-tracing: A divide-and-conquer approach |
title_fullStr |
Naive ray-tracing: A divide-and-conquer approach |
title_full_unstemmed |
Naive ray-tracing: A divide-and-conquer approach |
title_sort |
Naive ray-tracing: A divide-and-conquer approach |
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557f93dfae240600e5bd4398bf203821 |
author_id_fullname_str_mv |
557f93dfae240600e5bd4398bf203821_***_Benjamin Mora |
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Benjamin Mora |
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Benjamin Mora |
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ACM Transactions on Graphics |
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30 |
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117 |
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2011 |
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Swansea University |
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0730-0301 |
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10.1145/2019627.2019636 |
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ACM |
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Faculty of Science and Engineering |
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description |
This paper presents for the first time how to achieve efficient ray-tracing without using a spatial subdivision data structure. Intersections are computed from just a set of rays and a set of triangles, without any processing steps. The approach also demonstrates state-of-the-art performances and deterministic memory usage, which is important in some systems like game consoles, and allows real-time ray-tracing. |
published_date |
2011-10-01T03:09:26Z |
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1763749885785407488 |
score |
11.016235 |