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First Person vs. Third Person Perspective in Digital Games

Alena Denisova Orcid Logo, Paul Cairns

CHI '15 Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, Pages: 145 - 148

Swansea University Author: Alena Denisova Orcid Logo

DOI (Published version): 10.1145/2702123.2702256

Abstract

Contemporary digital game developers offer a variety of games for the diverse tastes of their customers. Although the gaming experience often depends on one's preferences, the same may not apply to the level of their immersion. It has been argued whether the player perspective can influence the...

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Published in: CHI '15 Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
ISBN: 978-1-4503-3145-6 978-1-4503-3145-6
Published: Seoul, Republic of Korea ACM Conference on Human Factors in Computing Systems (CHI) 2015
Online Access: https://dl.acm.org/citation.cfm?id=2702256
URI: https://cronfa.swan.ac.uk/Record/cronfa39562
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Abstract: Contemporary digital game developers offer a variety of games for the diverse tastes of their customers. Although the gaming experience often depends on one's preferences, the same may not apply to the level of their immersion. It has been argued whether the player perspective can influence the level of player's involvement with the game. The aim of this study was to research whether interacting with a game in first person perspective is more immersive than playing in the third person point of view (POV). The set up to test the theory involved participants playing a role-playing game in either mode, naming their preferred perspective, and subjectively evaluating their immersive experience. The results showed that people were more immersed in the game play when viewing the game world through the eyes of the character, regardless of their preferred perspectives.
Keywords: Digital games; Immersion; Player experience; Player perspective; Camera point of view.
College: Faculty of Science and Engineering
Start Page: 145
End Page: 148