Conference Paper/Proceeding/Abstract 840 views 635 downloads
First Person vs. Third Person Perspective in Digital Games
CHI '15 Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, Pages: 145 - 148
Swansea University Author: Alena Denisova
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PDF | Accepted Manuscript
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DOI (Published version): 10.1145/2702123.2702256
Abstract
Contemporary digital game developers offer a variety of games for the diverse tastes of their customers. Although the gaming experience often depends on one's preferences, the same may not apply to the level of their immersion. It has been argued whether the player perspective can influence the...
Published in: | CHI '15 Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems |
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ISBN: | 978-1-4503-3145-6 978-1-4503-3145-6 |
Published: |
Seoul, Republic of Korea
ACM Conference on Human Factors in Computing Systems (CHI)
2015
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Online Access: |
https://dl.acm.org/citation.cfm?id=2702256 |
URI: | https://cronfa.swan.ac.uk/Record/cronfa39562 |
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2018-07-27T19:30:08Z |
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2018-07-27T14:30:02.8729226 v2 39562 2018-04-25 First Person vs. Third Person Perspective in Digital Games 24910130146683f9f8d59fa861b25aa7 0000-0002-1497-5808 Alena Denisova Alena Denisova true false 2018-04-25 MACS Contemporary digital game developers offer a variety of games for the diverse tastes of their customers. Although the gaming experience often depends on one's preferences, the same may not apply to the level of their immersion. It has been argued whether the player perspective can influence the level of player's involvement with the game. The aim of this study was to research whether interacting with a game in first person perspective is more immersive than playing in the third person point of view (POV). The set up to test the theory involved participants playing a role-playing game in either mode, naming their preferred perspective, and subjectively evaluating their immersive experience. The results showed that people were more immersed in the game play when viewing the game world through the eyes of the character, regardless of their preferred perspectives. Conference Paper/Proceeding/Abstract CHI '15 Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems 145 148 ACM Conference on Human Factors in Computing Systems (CHI) Seoul, Republic of Korea 978-1-4503-3145-6 978-1-4503-3145-6 Digital games; Immersion; Player experience; Player perspective; Camera point of view. 18 4 2015 2015-04-18 10.1145/2702123.2702256 https://dl.acm.org/citation.cfm?id=2702256 COLLEGE NANME Mathematics and Computer Science School COLLEGE CODE MACS Swansea University 2018-07-27T14:30:02.8729226 2018-04-25T17:48:10.5070065 Faculty of Science and Engineering School of Mathematics and Computer Science - Computer Science Alena Denisova 0000-0002-1497-5808 1 Paul Cairns 2 0039562-25042018174911.pdf CHI15_Cameraready.pdf 2018-04-25T17:49:11.7070000 Output 113340 application/pdf Accepted Manuscript true 2018-04-25T00:00:00.0000000 true eng |
title |
First Person vs. Third Person Perspective in Digital Games |
spellingShingle |
First Person vs. Third Person Perspective in Digital Games Alena Denisova |
title_short |
First Person vs. Third Person Perspective in Digital Games |
title_full |
First Person vs. Third Person Perspective in Digital Games |
title_fullStr |
First Person vs. Third Person Perspective in Digital Games |
title_full_unstemmed |
First Person vs. Third Person Perspective in Digital Games |
title_sort |
First Person vs. Third Person Perspective in Digital Games |
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24910130146683f9f8d59fa861b25aa7 |
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24910130146683f9f8d59fa861b25aa7_***_Alena Denisova |
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Alena Denisova |
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Alena Denisova Paul Cairns |
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CHI '15 Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems |
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145 |
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2015 |
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Swansea University |
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978-1-4503-3145-6 978-1-4503-3145-6 |
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10.1145/2702123.2702256 |
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ACM Conference on Human Factors in Computing Systems (CHI) |
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description |
Contemporary digital game developers offer a variety of games for the diverse tastes of their customers. Although the gaming experience often depends on one's preferences, the same may not apply to the level of their immersion. It has been argued whether the player perspective can influence the level of player's involvement with the game. The aim of this study was to research whether interacting with a game in first person perspective is more immersive than playing in the third person point of view (POV). The set up to test the theory involved participants playing a role-playing game in either mode, naming their preferred perspective, and subjectively evaluating their immersive experience. The results showed that people were more immersed in the game play when viewing the game world through the eyes of the character, regardless of their preferred perspectives. |
published_date |
2015-04-18T19:23:23Z |
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1821344009721741312 |
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11.04748 |