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Conference Paper/Proceeding/Abstract 383 views 82 downloads

“You, Move There!”: Investigating the Impact of Feedback on Voice Control in Virtual Environments

Mitchell Baxter, Anna Bleakley, Justin Edwards, Leigh Clark Orcid Logo, Benjamin R. Cowan, Julie R. Williamson

CUI 2021 - 3rd Conference on Conversational User Interfaces

Swansea University Author: Leigh Clark Orcid Logo

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DOI (Published version): 10.1145/3469595.3469609

Abstract

Current virtual environment (VEs) input techniques often overlook speech as a useful control modality. Speech could improve interaction in multimodal VEs by enabling users to address objects, locations, and agents, yet research on how to design effective speech for VEs is limited. Our paper investig...

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Published in: CUI 2021 - 3rd Conference on Conversational User Interfaces
ISBN: 978-1-4503-8998-3
Published: New York, NY, USA ACM 2021
URI: https://cronfa.swan.ac.uk/Record/cronfa57576
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first_indexed 2021-08-10T09:27:24Z
last_indexed 2021-09-14T03:20:39Z
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spelling 2021-09-13T11:40:29.7264696 v2 57576 2021-08-10 “You, Move There!”: Investigating the Impact of Feedback on Voice Control in Virtual Environments 004ef41b90854a57a498549a462f13a0 0000-0002-9237-1057 Leigh Clark Leigh Clark true false 2021-08-10 SCS Current virtual environment (VEs) input techniques often overlook speech as a useful control modality. Speech could improve interaction in multimodal VEs by enabling users to address objects, locations, and agents, yet research on how to design effective speech for VEs is limited. Our paper investigates the effect of agent feedback on speech VE experiences. Through a lab study, users commanded agents to navigate a VE, receiving either auditory, visual or behavioural feedback. Based on a post interaction semi-structured interview, we find that the type of feedback given by agents is critical to user experience. Specifically auditory mechanisms are preferred, allowing users to engage with other modalities seamlessly during interaction. Although command-like utterances were frequently used, it was perceived as contextually appropriate, ensuring users were understood. Many also found it difficult to discover speech-based functionality. Drawing on these, we discuss key challenges for designing speech input for VEs. Conference Paper/Proceeding/Abstract CUI 2021 - 3rd Conference on Conversational User Interfaces ACM New York, NY, USA 978-1-4503-8998-3 Virtual Environments, Speech Input, Gesture Input 27 7 2021 2021-07-27 10.1145/3469595.3469609 COLLEGE NANME Computer Science COLLEGE CODE SCS Swansea University 2021-09-13T11:40:29.7264696 2021-08-10T10:25:14.4418069 Faculty of Science and Engineering School of Mathematics and Computer Science - Computer Science Mitchell Baxter 1 Anna Bleakley 2 Justin Edwards 3 Leigh Clark 0000-0002-9237-1057 4 Benjamin R. Cowan 5 Julie R. Williamson 6 57576__20831__e0b65e77feb44765be04cf938284790c.pdf 57576.pdf 2021-09-13T11:39:07.0103389 Output 2401116 application/pdf Version of Record true © 2021 Copyright held by the owner/author(s). This work is licensed under a Creative Commons Attribution International 4.0 License true eng https://creativecommons.org/licenses/by/4.0/
title “You, Move There!”: Investigating the Impact of Feedback on Voice Control in Virtual Environments
spellingShingle “You, Move There!”: Investigating the Impact of Feedback on Voice Control in Virtual Environments
Leigh Clark
title_short “You, Move There!”: Investigating the Impact of Feedback on Voice Control in Virtual Environments
title_full “You, Move There!”: Investigating the Impact of Feedback on Voice Control in Virtual Environments
title_fullStr “You, Move There!”: Investigating the Impact of Feedback on Voice Control in Virtual Environments
title_full_unstemmed “You, Move There!”: Investigating the Impact of Feedback on Voice Control in Virtual Environments
title_sort “You, Move There!”: Investigating the Impact of Feedback on Voice Control in Virtual Environments
author_id_str_mv 004ef41b90854a57a498549a462f13a0
author_id_fullname_str_mv 004ef41b90854a57a498549a462f13a0_***_Leigh Clark
author Leigh Clark
author2 Mitchell Baxter
Anna Bleakley
Justin Edwards
Leigh Clark
Benjamin R. Cowan
Julie R. Williamson
format Conference Paper/Proceeding/Abstract
container_title CUI 2021 - 3rd Conference on Conversational User Interfaces
publishDate 2021
institution Swansea University
isbn 978-1-4503-8998-3
doi_str_mv 10.1145/3469595.3469609
publisher ACM
college_str Faculty of Science and Engineering
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hierarchy_top_id facultyofscienceandengineering
hierarchy_top_title Faculty of Science and Engineering
hierarchy_parent_id facultyofscienceandengineering
hierarchy_parent_title Faculty of Science and Engineering
department_str School of Mathematics and Computer Science - Computer Science{{{_:::_}}}Faculty of Science and Engineering{{{_:::_}}}School of Mathematics and Computer Science - Computer Science
document_store_str 1
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description Current virtual environment (VEs) input techniques often overlook speech as a useful control modality. Speech could improve interaction in multimodal VEs by enabling users to address objects, locations, and agents, yet research on how to design effective speech for VEs is limited. Our paper investigates the effect of agent feedback on speech VE experiences. Through a lab study, users commanded agents to navigate a VE, receiving either auditory, visual or behavioural feedback. Based on a post interaction semi-structured interview, we find that the type of feedback given by agents is critical to user experience. Specifically auditory mechanisms are preferred, allowing users to engage with other modalities seamlessly during interaction. Although command-like utterances were frequently used, it was perceived as contextually appropriate, ensuring users were understood. Many also found it difficult to discover speech-based functionality. Drawing on these, we discuss key challenges for designing speech input for VEs.
published_date 2021-07-27T04:13:25Z
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score 11.012678