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Fakey: A Game Intervention to Improve News Literacy on Social Media

Nicholas Micallef Orcid Logo, Mihai Avram, Filippo Menczer, Sameer Patil

Proceedings of the ACM on Human-Computer Interaction, Volume: 5, Issue: CSCW1, Pages: 1 - 27

Swansea University Author: Nicholas Micallef Orcid Logo

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DOI (Published version): 10.1145/3449080

Abstract

We designed and developed Fakey, a game to improve news literacy and reduce misinformation spread by emulating a social media feed. We analyzed player interactions with articles in the feed collected over 19 months within a real-world deployment of the game. We found that Fakey is effective in primi...

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Published in: Proceedings of the ACM on Human-Computer Interaction
ISSN: 2573-0142
Published: Association for Computing Machinery (ACM) 2021
Online Access: Check full text

URI: https://cronfa.swan.ac.uk/Record/cronfa60583
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Abstract: We designed and developed Fakey, a game to improve news literacy and reduce misinformation spread by emulating a social media feed. We analyzed player interactions with articles in the feed collected over 19 months within a real-world deployment of the game. We found that Fakey is effective in priming players to be suspicious of articles from questionable sources. Players who interact with more articles in the game enhance their skills in spotting mainstream content, thus confirming the utility of Fakey for improving news literacy. Semi-structured interviews with those who played the game revealed that players find it simple, fun, and educational. The principles and mechanisms used by Fakey can inform the design of social media functionality to help people distinguish between credible and questionable content in their news feeds.
Keywords: Misinformation, fake news, low-credibility content, news literacy, game, social media, news feed
College: Faculty of Science and Engineering
Issue: CSCW1
Start Page: 1
End Page: 27