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Fakey: A Game Intervention to Improve News Literacy on Social Media
Proceedings of the ACM on Human-Computer Interaction, Volume: 5, Issue: CSCW1, Pages: 1 - 27
Swansea University Author: Nicholas Micallef
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DOI (Published version): 10.1145/3449080
Abstract
We designed and developed Fakey, a game to improve news literacy and reduce misinformation spread by emulating a social media feed. We analyzed player interactions with articles in the feed collected over 19 months within a real-world deployment of the game. We found that Fakey is effective in primi...
Published in: | Proceedings of the ACM on Human-Computer Interaction |
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ISSN: | 2573-0142 |
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Association for Computing Machinery (ACM)
2021
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URI: | https://cronfa.swan.ac.uk/Record/cronfa60583 |
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2022-11-07T10:38:19.0550604 v2 60583 2022-07-21 Fakey: A Game Intervention to Improve News Literacy on Social Media 1cc4c84582d665b7ee08fb16f5454671 0000-0002-2683-8042 Nicholas Micallef Nicholas Micallef true false 2022-07-21 MACS We designed and developed Fakey, a game to improve news literacy and reduce misinformation spread by emulating a social media feed. We analyzed player interactions with articles in the feed collected over 19 months within a real-world deployment of the game. We found that Fakey is effective in priming players to be suspicious of articles from questionable sources. Players who interact with more articles in the game enhance their skills in spotting mainstream content, thus confirming the utility of Fakey for improving news literacy. Semi-structured interviews with those who played the game revealed that players find it simple, fun, and educational. The principles and mechanisms used by Fakey can inform the design of social media functionality to help people distinguish between credible and questionable content in their news feeds. Journal Article Proceedings of the ACM on Human-Computer Interaction 5 CSCW1 1 27 Association for Computing Machinery (ACM) 2573-0142 Misinformation, fake news, low-credibility content, news literacy, game, social media, news feed 13 4 2021 2021-04-13 10.1145/3449080 COLLEGE NANME Mathematics and Computer Science School COLLEGE CODE MACS Swansea University Another institution paid the OA fee 2022-11-07T10:38:19.0550604 2022-07-21T16:01:32.8408214 Faculty of Science and Engineering School of Mathematics and Computer Science - Computer Science Nicholas Micallef 0000-0002-2683-8042 1 Mihai Avram 2 Filippo Menczer 3 Sameer Patil 4 60583__24692__1fd66061e395475c8e147d9bdf53f71b.pdf 3449080.pdf 2022-07-21T16:05:27.4067174 Output 4697400 application/pdf Version of Record true © 2021 Copyright held by the owner/author(s). This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs International 4.0 License true eng https://creativecommons.org/licenses/by-nc-nd/4.0/ |
title |
Fakey: A Game Intervention to Improve News Literacy on Social Media |
spellingShingle |
Fakey: A Game Intervention to Improve News Literacy on Social Media Nicholas Micallef |
title_short |
Fakey: A Game Intervention to Improve News Literacy on Social Media |
title_full |
Fakey: A Game Intervention to Improve News Literacy on Social Media |
title_fullStr |
Fakey: A Game Intervention to Improve News Literacy on Social Media |
title_full_unstemmed |
Fakey: A Game Intervention to Improve News Literacy on Social Media |
title_sort |
Fakey: A Game Intervention to Improve News Literacy on Social Media |
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1cc4c84582d665b7ee08fb16f5454671 |
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1cc4c84582d665b7ee08fb16f5454671_***_Nicholas Micallef |
author |
Nicholas Micallef |
author2 |
Nicholas Micallef Mihai Avram Filippo Menczer Sameer Patil |
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Proceedings of the ACM on Human-Computer Interaction |
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2021 |
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Swansea University |
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2573-0142 |
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10.1145/3449080 |
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Association for Computing Machinery (ACM) |
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Faculty of Science and Engineering |
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description |
We designed and developed Fakey, a game to improve news literacy and reduce misinformation spread by emulating a social media feed. We analyzed player interactions with articles in the feed collected over 19 months within a real-world deployment of the game. We found that Fakey is effective in priming players to be suspicious of articles from questionable sources. Players who interact with more articles in the game enhance their skills in spotting mainstream content, thus confirming the utility of Fakey for improving news literacy. Semi-structured interviews with those who played the game revealed that players find it simple, fun, and educational. The principles and mechanisms used by Fakey can inform the design of social media functionality to help people distinguish between credible and questionable content in their news feeds. |
published_date |
2021-04-13T08:17:57Z |
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1822117516936216576 |
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11.048302 |