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Should We Play Games Where Energy Is Concerned? Perceptions of Serious Gaming as a Technology to Motivate Energy Behaviour Change among Social Housing Residents
Sustainability, Volume: 10, Issue: 6, Start page: 1729
Swansea University Author: Becki Hafner
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© 2018 by the authors. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.
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DOI (Published version): 10.3390/su10061729
Abstract
The invisibility and intangibility of energy are key challenges faced by communicators looking to reduce household energy demand. ‘Serious games’—defined as formalized, goal-oriented games designed to educate, or promote health and well-being—are one potential strategy that may help to alleviate the...
Published in: | Sustainability |
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ISSN: | 2071-1050 |
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MDPI AG
2018
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URI: | https://cronfa.swan.ac.uk/Record/cronfa66435 |
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v2 66435 2024-05-15 Should We Play Games Where Energy Is Concerned? Perceptions of Serious Gaming as a Technology to Motivate Energy Behaviour Change among Social Housing Residents a21042aec21e3f06d929a6a3a55f3cc0 Becki Hafner Becki Hafner true false 2024-05-15 PSYS The invisibility and intangibility of energy are key challenges faced by communicators looking to reduce household energy demand. ‘Serious games’—defined as formalized, goal-oriented games designed to educate, or promote health and well-being—are one potential strategy that may help to alleviate these challenges. This paper discusses the suitability of serious gaming as an educational and behavioural change tool within the context of social housing—a faction often overlooked when it comes to household energy research. The paper takes a two-part approach. First, we review current literature on serious energy games, and second, we discuss perceptions of serious energy games amongst social housing residents using data from two surveys (Survey A, n = 536; Survey B, n = 78). Perceptions of serious energy games were found to be mixed. Some residents liked the idea of a game for energy, particularly if clear, actionable solutions for reducing energy bills were provided. However, others were disinterested, due to existing time pressures, negative perceptions of gaming, and limited confidence using computers or tablets. As such, uptake may be met with challenges. The findings highlight the need for interdisciplinary collaborations and user-led approaches for the design of successful and engaging serious energy games. Journal Article Sustainability 10 6 1729 MDPI AG 2071-1050 serious gaming; household energy use; social housing; public perceptions 25 5 2018 2018-05-25 10.3390/su10061729 COLLEGE NANME Psychology School COLLEGE CODE PSYS Swansea University Another institution paid the OA fee This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No. 649673. 2024-06-12T16:47:32.8182016 2024-05-15T09:25:15.7068396 Faculty of Medicine, Health and Life Sciences School of Psychology Christine Boomsma 1 Becki Hafner 2 Sabine Pahl 3 Rory V. Jones 4 Alba Fuertes 5 66435__30619__d71c2696b70146969f86110efb58e412.pdf 66435.VoR.pdf 2024-06-12T16:45:30.4600217 Output 265483 application/pdf Version of Record true © 2018 by the authors. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license. true eng http://creativecommons.org/licenses/by/4.0/ |
title |
Should We Play Games Where Energy Is Concerned? Perceptions of Serious Gaming as a Technology to Motivate Energy Behaviour Change among Social Housing Residents |
spellingShingle |
Should We Play Games Where Energy Is Concerned? Perceptions of Serious Gaming as a Technology to Motivate Energy Behaviour Change among Social Housing Residents Becki Hafner |
title_short |
Should We Play Games Where Energy Is Concerned? Perceptions of Serious Gaming as a Technology to Motivate Energy Behaviour Change among Social Housing Residents |
title_full |
Should We Play Games Where Energy Is Concerned? Perceptions of Serious Gaming as a Technology to Motivate Energy Behaviour Change among Social Housing Residents |
title_fullStr |
Should We Play Games Where Energy Is Concerned? Perceptions of Serious Gaming as a Technology to Motivate Energy Behaviour Change among Social Housing Residents |
title_full_unstemmed |
Should We Play Games Where Energy Is Concerned? Perceptions of Serious Gaming as a Technology to Motivate Energy Behaviour Change among Social Housing Residents |
title_sort |
Should We Play Games Where Energy Is Concerned? Perceptions of Serious Gaming as a Technology to Motivate Energy Behaviour Change among Social Housing Residents |
author_id_str_mv |
a21042aec21e3f06d929a6a3a55f3cc0 |
author_id_fullname_str_mv |
a21042aec21e3f06d929a6a3a55f3cc0_***_Becki Hafner |
author |
Becki Hafner |
author2 |
Christine Boomsma Becki Hafner Sabine Pahl Rory V. Jones Alba Fuertes |
format |
Journal article |
container_title |
Sustainability |
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10 |
container_issue |
6 |
container_start_page |
1729 |
publishDate |
2018 |
institution |
Swansea University |
issn |
2071-1050 |
doi_str_mv |
10.3390/su10061729 |
publisher |
MDPI AG |
college_str |
Faculty of Medicine, Health and Life Sciences |
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School of Psychology{{{_:::_}}}Faculty of Medicine, Health and Life Sciences{{{_:::_}}}School of Psychology |
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description |
The invisibility and intangibility of energy are key challenges faced by communicators looking to reduce household energy demand. ‘Serious games’—defined as formalized, goal-oriented games designed to educate, or promote health and well-being—are one potential strategy that may help to alleviate these challenges. This paper discusses the suitability of serious gaming as an educational and behavioural change tool within the context of social housing—a faction often overlooked when it comes to household energy research. The paper takes a two-part approach. First, we review current literature on serious energy games, and second, we discuss perceptions of serious energy games amongst social housing residents using data from two surveys (Survey A, n = 536; Survey B, n = 78). Perceptions of serious energy games were found to be mixed. Some residents liked the idea of a game for energy, particularly if clear, actionable solutions for reducing energy bills were provided. However, others were disinterested, due to existing time pressures, negative perceptions of gaming, and limited confidence using computers or tablets. As such, uptake may be met with challenges. The findings highlight the need for interdisciplinary collaborations and user-led approaches for the design of successful and engaging serious energy games. |
published_date |
2018-05-25T16:47:31Z |
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1801670886484344832 |
score |
11.036706 |