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The feasibility and acceptability of an inoculative intervention video for gambling advertising: a focus group study of academics and experts-by-experience

Jamie Torrance Orcid Logo, Conor Heath, Marie O’Hanrahan, Philip Newall

Journal of Public Health, Volume: 46, Issue: 4, Pages: e654 - e662

Swansea University Author: Jamie Torrance Orcid Logo

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DOI (Published version): 10.1093/pubmed/fdae167

Abstract

Background: Gambling advertising employs a range of persuasive strategies. We therefore aimed to evaluate a counter-advertising intervention video to increase resilience to gambling advertising persuasion. Methods: Three in-depth focus groups were conducted, and each group contained a mixture of gam...

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Published in: Journal of Public Health
ISSN: 1741-3842 1741-3850
Published: Oxford University Press (OUP) 2024
Online Access: Check full text

URI: https://cronfa.swan.ac.uk/Record/cronfa67358
Abstract: Background: Gambling advertising employs a range of persuasive strategies. We therefore aimed to evaluate a counter-advertising intervention video to increase resilience to gambling advertising persuasion. Methods: Three in-depth focus groups were conducted, and each group contained a mixture of gambling-related academics (N = 12) and experts with lived experience of gambling-related harm (N = 10). Participants were given access to the intervention video and provided feedback during the focus groups. Qualitative data were audio recorded and thematically analysed by the research team. Results: Three main themes were identified. First, participants recommended a shorter video that had a simplified and digestible structure. Second, frequent real-world examples of gambling advertisements within the video were discouraged, and the inclusion of a relatable human voiceover was considered imperative to the receptiveness of the video. Finally, participants deemed it important to deliver psychologically grounded yet jargon-free content via a conversational style. An overall narrative framed by consumer-protection was also preferred in order to increase acceptance of the video content, rather than a more didactic framing. Conclusions: Evaluating the acceptability of a counter advertising intervention video provided valuable insight from both an academic and lived-experience perspective. Such insight is instrumental to the meaningful co-design of counter-advertising interventions.
Keywords: Focus groups, gambling advertising, gambling marketing, inoculation, lived experience
College: Faculty of Medicine, Health and Life Sciences
Funders: This research was funded by an exploratory research grant from the Academic Forum for the Study of Gambling (AFSG).
Issue: 4
Start Page: e654
End Page: e662