Journal article 67 views
Social relations and spatiality in VR - Making spaces meaningful in VRChat
Emotion, Space and Society, Volume: 53
Swansea University Author: Leighton Evans
Abstract
Virtual environments of social VR platforms offer a unique space for social interaction. They can be seen as socio-technological assemblages that foster immersion, embodiment, and presence, which come together as a framework that allows VR users to make space meaningful – thus creating places. This...
Published in: | Emotion, Space and Society |
---|---|
Published: |
Elsevier
2024
|
Online Access: |
https://www.sciencedirect.com/science/article/pii/S1755458624000392 |
URI: | https://cronfa.swan.ac.uk/Record/cronfa67586 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
first_indexed |
2024-09-05T09:50:10Z |
---|---|
last_indexed |
2024-09-05T09:50:10Z |
id |
cronfa67586 |
recordtype |
SURis |
fullrecord |
<?xml version="1.0" encoding="utf-8"?><rfc1807 xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"><bib-version>v2</bib-version><id>67586</id><entry>2024-09-05</entry><title>Social relations and spatiality in VR - Making spaces meaningful in VRChat</title><swanseaauthors><author><sid>cc05810f3465ddddd6814e131f4e9a79</sid><ORCID>0000-0002-6875-6301</ORCID><firstname>Leighton</firstname><surname>Evans</surname><name>Leighton Evans</name><active>true</active><ethesisStudent>false</ethesisStudent></author></swanseaauthors><date>2024-09-05</date><deptcode>CACS</deptcode><abstract>Virtual environments of social VR platforms offer a unique space for social interaction. They can be seen as socio-technological assemblages that foster immersion, embodiment, and presence, which come together as a framework that allows VR users to make space meaningful – thus creating places. This research aimed to understand how using social VR mediates social practices and the spatial practices of being social, investigating the spatial dynamics and place-making processes within Social VR environments. We conducted participant observation and 15 virtual in-depth interviews in VRChat. Our thematic analysis reveals that mobility and escape mechanisms are critical affordances shaping social spatiality. Additionally, social presence and co-presence are pivotal in establishing a feeling of ‘being there’ and cultivating attachment to virtual locales. Users actively contribute to the emergence of place through their spatial understandings and normative social behaviors. These findings underscore the significance of social interaction in shaping the spatial experience within Social VR. Further research is warranted to explore diverse user experiences and platforms, advancing our understanding of Social VR as a medium for meaningful interaction and place-making.</abstract><type>Journal Article</type><journal>Emotion, Space and Society</journal><volume>53</volume><journalNumber/><paginationStart/><paginationEnd/><publisher>Elsevier</publisher><placeOfPublication/><isbnPrint/><isbnElectronic/><issnPrint/><issnElectronic/><keywords>Virtual reality; Social media; Space and place; Spatiality; Social interaction</keywords><publishedDay>5</publishedDay><publishedMonth>9</publishedMonth><publishedYear>2024</publishedYear><publishedDate>2024-09-05</publishedDate><doi/><url>https://www.sciencedirect.com/science/article/pii/S1755458624000392</url><notes/><college>COLLEGE NANME</college><department>Culture and Communications School</department><CollegeCode>COLLEGE CODE</CollegeCode><DepartmentCode>CACS</DepartmentCode><institution>Swansea University</institution><apcterm>Not Required</apcterm><funders>National Science Centre, Poland</funders><projectreference>2019/33/B/HS4/00057</projectreference><lastEdited>2024-09-05T10:50:09.8239568</lastEdited><Created>2024-09-05T10:36:32.9697131</Created><path><level id="1">Faculty of Humanities and Social Sciences</level><level id="2">School of Culture and Communication - Media, Communications, Journalism and PR</level></path><authors><author><firstname>Leighton</firstname><surname>Evans</surname><orcid>0000-0002-6875-6301</orcid><order>1</order></author><author><firstname>Michal</firstname><surname>Rzeszewski</surname><orcid>0000-0002-2170-335X</orcid><order>2</order></author></authors><documents/><OutputDurs/></rfc1807> |
spelling |
v2 67586 2024-09-05 Social relations and spatiality in VR - Making spaces meaningful in VRChat cc05810f3465ddddd6814e131f4e9a79 0000-0002-6875-6301 Leighton Evans Leighton Evans true false 2024-09-05 CACS Virtual environments of social VR platforms offer a unique space for social interaction. They can be seen as socio-technological assemblages that foster immersion, embodiment, and presence, which come together as a framework that allows VR users to make space meaningful – thus creating places. This research aimed to understand how using social VR mediates social practices and the spatial practices of being social, investigating the spatial dynamics and place-making processes within Social VR environments. We conducted participant observation and 15 virtual in-depth interviews in VRChat. Our thematic analysis reveals that mobility and escape mechanisms are critical affordances shaping social spatiality. Additionally, social presence and co-presence are pivotal in establishing a feeling of ‘being there’ and cultivating attachment to virtual locales. Users actively contribute to the emergence of place through their spatial understandings and normative social behaviors. These findings underscore the significance of social interaction in shaping the spatial experience within Social VR. Further research is warranted to explore diverse user experiences and platforms, advancing our understanding of Social VR as a medium for meaningful interaction and place-making. Journal Article Emotion, Space and Society 53 Elsevier Virtual reality; Social media; Space and place; Spatiality; Social interaction 5 9 2024 2024-09-05 https://www.sciencedirect.com/science/article/pii/S1755458624000392 COLLEGE NANME Culture and Communications School COLLEGE CODE CACS Swansea University Not Required National Science Centre, Poland 2019/33/B/HS4/00057 2024-09-05T10:50:09.8239568 2024-09-05T10:36:32.9697131 Faculty of Humanities and Social Sciences School of Culture and Communication - Media, Communications, Journalism and PR Leighton Evans 0000-0002-6875-6301 1 Michal Rzeszewski 0000-0002-2170-335X 2 |
title |
Social relations and spatiality in VR - Making spaces meaningful in VRChat |
spellingShingle |
Social relations and spatiality in VR - Making spaces meaningful in VRChat Leighton Evans |
title_short |
Social relations and spatiality in VR - Making spaces meaningful in VRChat |
title_full |
Social relations and spatiality in VR - Making spaces meaningful in VRChat |
title_fullStr |
Social relations and spatiality in VR - Making spaces meaningful in VRChat |
title_full_unstemmed |
Social relations and spatiality in VR - Making spaces meaningful in VRChat |
title_sort |
Social relations and spatiality in VR - Making spaces meaningful in VRChat |
author_id_str_mv |
cc05810f3465ddddd6814e131f4e9a79 |
author_id_fullname_str_mv |
cc05810f3465ddddd6814e131f4e9a79_***_Leighton Evans |
author |
Leighton Evans |
author2 |
Leighton Evans Michal Rzeszewski |
format |
Journal article |
container_title |
Emotion, Space and Society |
container_volume |
53 |
publishDate |
2024 |
institution |
Swansea University |
publisher |
Elsevier |
college_str |
Faculty of Humanities and Social Sciences |
hierarchytype |
|
hierarchy_top_id |
facultyofhumanitiesandsocialsciences |
hierarchy_top_title |
Faculty of Humanities and Social Sciences |
hierarchy_parent_id |
facultyofhumanitiesandsocialsciences |
hierarchy_parent_title |
Faculty of Humanities and Social Sciences |
department_str |
School of Culture and Communication - Media, Communications, Journalism and PR{{{_:::_}}}Faculty of Humanities and Social Sciences{{{_:::_}}}School of Culture and Communication - Media, Communications, Journalism and PR |
url |
https://www.sciencedirect.com/science/article/pii/S1755458624000392 |
document_store_str |
0 |
active_str |
0 |
description |
Virtual environments of social VR platforms offer a unique space for social interaction. They can be seen as socio-technological assemblages that foster immersion, embodiment, and presence, which come together as a framework that allows VR users to make space meaningful – thus creating places. This research aimed to understand how using social VR mediates social practices and the spatial practices of being social, investigating the spatial dynamics and place-making processes within Social VR environments. We conducted participant observation and 15 virtual in-depth interviews in VRChat. Our thematic analysis reveals that mobility and escape mechanisms are critical affordances shaping social spatiality. Additionally, social presence and co-presence are pivotal in establishing a feeling of ‘being there’ and cultivating attachment to virtual locales. Users actively contribute to the emergence of place through their spatial understandings and normative social behaviors. These findings underscore the significance of social interaction in shaping the spatial experience within Social VR. Further research is warranted to explore diverse user experiences and platforms, advancing our understanding of Social VR as a medium for meaningful interaction and place-making. |
published_date |
2024-09-05T10:50:10Z |
_version_ |
1809349146382958592 |
score |
11.028798 |