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Being-there when there is not there: Live performance, social VR, and COVID-19

Leighton Evans Orcid Logo

The changing face of VR: Pushing the boundaries of experience across multiple industries, Pages: 113 - 126

Swansea University Author: Leighton Evans Orcid Logo

Abstract

During the COVID-19 pandemic, lockdowns and social distancing measures put an end to the live music scene almost everywhere across the planet. The lack of live music venues and the ability to create virtual venues for ‘live’performance on VR platforms led to the emergence of spaces that could replac...

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Published in: The changing face of VR: Pushing the boundaries of experience across multiple industries
ISBN: 978-1-64889-474-9
Published: Vernon Press 2022
Online Access: https://vernonpress.com/book/1553
URI: https://cronfa.swan.ac.uk/Record/cronfa61163
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first_indexed 2022-09-09T10:11:06Z
last_indexed 2023-01-13T19:21:45Z
id cronfa61163
recordtype SURis
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spelling 2022-10-07T11:09:49.3711660 v2 61163 2022-09-09 Being-there when there is not there: Live performance, social VR, and COVID-19 cc05810f3465ddddd6814e131f4e9a79 0000-0002-6875-6301 Leighton Evans Leighton Evans true false 2022-09-09 AMED During the COVID-19 pandemic, lockdowns and social distancing measures put an end to the live music scene almost everywhere across the planet. The lack of live music venues and the ability to create virtual venues for ‘live’performance on VR platforms led to the emergence of spaces that could replace live performance. However, the use of VR to remediate live performance raises several questions about the nature of performance and its immediacy, presence for the audience at the performance. This chapter will investigate the possibility of an authentic experience of “being-there” in live performance in VR. Book chapter The changing face of VR: Pushing the boundaries of experience across multiple industries 113 126 Vernon Press 978-1-64889-474-9 Virtual Reality, Live Performance, COVID-19, Postphenomenology 8 7 2022 2022-07-08 https://vernonpress.com/book/1553 https://vernonpress.com/book/1553 COLLEGE NANME Media COLLEGE CODE AMED Swansea University National Science Center, Poland UMO-2019/33/B/HS4/00057 2022-10-07T11:09:49.3711660 2022-09-09T11:03:45.0265082 Faculty of Humanities and Social Sciences School of Culture and Communication - Media, Communications, Journalism and PR Leighton Evans 0000-0002-6875-6301 1
title Being-there when there is not there: Live performance, social VR, and COVID-19
spellingShingle Being-there when there is not there: Live performance, social VR, and COVID-19
Leighton Evans
title_short Being-there when there is not there: Live performance, social VR, and COVID-19
title_full Being-there when there is not there: Live performance, social VR, and COVID-19
title_fullStr Being-there when there is not there: Live performance, social VR, and COVID-19
title_full_unstemmed Being-there when there is not there: Live performance, social VR, and COVID-19
title_sort Being-there when there is not there: Live performance, social VR, and COVID-19
author_id_str_mv cc05810f3465ddddd6814e131f4e9a79
author_id_fullname_str_mv cc05810f3465ddddd6814e131f4e9a79_***_Leighton Evans
author Leighton Evans
author2 Leighton Evans
format Book chapter
container_title The changing face of VR: Pushing the boundaries of experience across multiple industries
container_start_page 113
publishDate 2022
institution Swansea University
isbn 978-1-64889-474-9
publisher Vernon Press
college_str Faculty of Humanities and Social Sciences
hierarchytype
hierarchy_top_id facultyofhumanitiesandsocialsciences
hierarchy_top_title Faculty of Humanities and Social Sciences
hierarchy_parent_id facultyofhumanitiesandsocialsciences
hierarchy_parent_title Faculty of Humanities and Social Sciences
department_str School of Culture and Communication - Media, Communications, Journalism and PR{{{_:::_}}}Faculty of Humanities and Social Sciences{{{_:::_}}}School of Culture and Communication - Media, Communications, Journalism and PR
url https://vernonpress.com/book/1553
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description During the COVID-19 pandemic, lockdowns and social distancing measures put an end to the live music scene almost everywhere across the planet. The lack of live music venues and the ability to create virtual venues for ‘live’performance on VR platforms led to the emergence of spaces that could replace live performance. However, the use of VR to remediate live performance raises several questions about the nature of performance and its immediacy, presence for the audience at the performance. This chapter will investigate the possibility of an authentic experience of “being-there” in live performance in VR.
published_date 2022-07-08T04:19:48Z
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score 11.016235