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Examination of factors affecting student satisfaction with digital escape rooms

Daniele Doneddu Orcid Logo, Ellie Ismagilova Orcid Logo

Learning Teaching Student Experience (LTSE) Proceedings 2023, 22-23 May 2023, ICC Wales

Swansea University Authors: Daniele Doneddu Orcid Logo, Ellie Ismagilova Orcid Logo

Abstract

Most universities boosted their online and hybrid/blended learning approaches prompted by the COVID lockdowns, highlighting their importance and the need to understand their effectiveness. “Escape rooms” as a game-based learning expose students to a relevant story that needs to be solved in groups w...

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Published in: Learning Teaching Student Experience (LTSE) Proceedings 2023, 22-23 May 2023, ICC Wales
Published: Chartered ABS
URI: https://cronfa.swan.ac.uk/Record/cronfa64478
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first_indexed 2023-09-08T10:27:06Z
last_indexed 2023-09-08T10:27:06Z
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spelling v2 64478 2023-09-08 Examination of factors affecting student satisfaction with digital escape rooms b1b5db525b5dbd5713e33d143f3d5d60 0000-0003-2173-302X Daniele Doneddu Daniele Doneddu true false 978a0722ccb70c8c3816004d8a9f1567 0000-0001-9634-194X Ellie Ismagilova Ellie Ismagilova true false 2023-09-08 BBU Most universities boosted their online and hybrid/blended learning approaches prompted by the COVID lockdowns, highlighting their importance and the need to understand their effectiveness. “Escape rooms” as a game-based learning expose students to a relevant story that needs to be solved in groups within a limited time. The aim of this research is to evaluate factors that might affect student dissatisfaction/satisfaction with digital escape rooms during management/marketing revision lectures, using an extension of the Technology Adoption Model. Through the use of an fsQCA approach, this study seeks insights into what causes students’ satisfaction/dissatisfaction. Conference Paper/Proceeding/Abstract Learning Teaching Student Experience (LTSE) Proceedings 2023, 22-23 May 2023, ICC Wales Chartered ABS 0 0 0 0001-01-01 Learning Teaching Student Experience (LTSE) 2023, 22-23 May 2023, ICC Wales COLLEGE NANME Business COLLEGE CODE BBU Swansea University 2023-10-30T16:09:23.0718121 2023-09-08T11:21:51.4569216 Faculty of Humanities and Social Sciences School of Management - Business Management Daniele Doneddu 0000-0003-2173-302X 1 Ellie Ismagilova 0000-0001-9634-194X 2
title Examination of factors affecting student satisfaction with digital escape rooms
spellingShingle Examination of factors affecting student satisfaction with digital escape rooms
Daniele Doneddu
Ellie Ismagilova
title_short Examination of factors affecting student satisfaction with digital escape rooms
title_full Examination of factors affecting student satisfaction with digital escape rooms
title_fullStr Examination of factors affecting student satisfaction with digital escape rooms
title_full_unstemmed Examination of factors affecting student satisfaction with digital escape rooms
title_sort Examination of factors affecting student satisfaction with digital escape rooms
author_id_str_mv b1b5db525b5dbd5713e33d143f3d5d60
978a0722ccb70c8c3816004d8a9f1567
author_id_fullname_str_mv b1b5db525b5dbd5713e33d143f3d5d60_***_Daniele Doneddu
978a0722ccb70c8c3816004d8a9f1567_***_Ellie Ismagilova
author Daniele Doneddu
Ellie Ismagilova
author2 Daniele Doneddu
Ellie Ismagilova
format Conference Paper/Proceeding/Abstract
container_title Learning Teaching Student Experience (LTSE) Proceedings 2023, 22-23 May 2023, ICC Wales
institution Swansea University
publisher Chartered ABS
college_str Faculty of Humanities and Social Sciences
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hierarchy_top_id facultyofhumanitiesandsocialsciences
hierarchy_top_title Faculty of Humanities and Social Sciences
hierarchy_parent_id facultyofhumanitiesandsocialsciences
hierarchy_parent_title Faculty of Humanities and Social Sciences
department_str School of Management - Business Management{{{_:::_}}}Faculty of Humanities and Social Sciences{{{_:::_}}}School of Management - Business Management
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description Most universities boosted their online and hybrid/blended learning approaches prompted by the COVID lockdowns, highlighting their importance and the need to understand their effectiveness. “Escape rooms” as a game-based learning expose students to a relevant story that needs to be solved in groups within a limited time. The aim of this research is to evaluate factors that might affect student dissatisfaction/satisfaction with digital escape rooms during management/marketing revision lectures, using an extension of the Technology Adoption Model. Through the use of an fsQCA approach, this study seeks insights into what causes students’ satisfaction/dissatisfaction.
published_date 0001-01-01T16:09:21Z
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