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Enhancing Learning through Immersive Technologies: Insights and Challenges from Educators in Wales

Sion Owen Orcid Logo, Ross Evans, Chris Wolfe, Laura Evans, Rhiannon Pugsley

Cylchgrawn Addysg Cymru / Wales Journal of Education

Swansea University Authors: Sion Owen Orcid Logo, Ross Evans, Chris Wolfe, Rhiannon Pugsley

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DOI (Published version): 10.16922/focus8

Abstract

This article examines the integration of immersive technology, specifically Virtual Reality (VR) in education, focusing on its potential to enhance student engagement, motivation, and learning outcomes. As VR technology becomes more accessible, educators are increasingly interested in its curricular...

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Published in: Cylchgrawn Addysg Cymru / Wales Journal of Education
ISSN: 2059-3708 2059-3716
Published: University of Wales Press/Gwasg Prifysgol Cymru 2025
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URI: https://cronfa.swan.ac.uk/Record/cronfa71527
Abstract: This article examines the integration of immersive technology, specifically Virtual Reality (VR) in education, focusing on its potential to enhance student engagement, motivation, and learning outcomes. As VR technology becomes more accessible, educators are increasingly interested in its curricular applications. A scoping study with 26 teachers from diverse local schools assessed their familiarity with VR, its perceived benefits, and implementation challenges. Findings indicate that VR offers enriching experiences, fosters active learning, and promotes equity by addressing barriers in traditional education. However, challenges such as affordability, equipment access, and the need for professional development persist. This research contributes to the understanding and implementation of immersive technologies in education, aligning with the Curriculum for Wales’ commitment to innovative pedagogy coupled with equitable and inclusive learning experiences.
Keywords: Immersive technology, Virtual reality
College: Faculty of Humanities and Social Sciences