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Enhancing Learning through Immersive Technologies: Insights and Challenges from Educators in Wales

Sion Owen Orcid Logo, Ross Evans, Chris Wolfe, Laura Evans, Rhiannon Pugsley

Cylchgrawn Addysg Cymru / Wales Journal of Education

Swansea University Authors: Sion Owen Orcid Logo, Ross Evans, Chris Wolfe, Rhiannon Pugsley

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DOI (Published version): 10.16922/focus8

Abstract

This article examines the integration of immersive technology, specifically Virtual Reality (VR) in education, focusing on its potential to enhance student engagement, motivation, and learning outcomes. As VR technology becomes more accessible, educators are increasingly interested in its curricular...

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Published in: Cylchgrawn Addysg Cymru / Wales Journal of Education
ISSN: 2059-3708 2059-3716
Published: University of Wales Press/Gwasg Prifysgol Cymru 2025
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URI: https://cronfa.swan.ac.uk/Record/cronfa71527
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spelling 2026-04-22T16:29:37.7150772 v2 71527 2026-03-03 Enhancing Learning through Immersive Technologies: Insights and Challenges from Educators in Wales e9c43fd6d9090d50d089a4ecf86c0b7e 0009-0005-5037-0047 Sion Owen Sion Owen true false 5f3eba15b0ed4eece0e8656091707c65 Ross Evans Ross Evans true false 6a251b657e5e7e1a45987beb31ed5f87 Chris Wolfe Chris Wolfe true false dd6a14f7cf65f0b9df9521c57ab6be99 Rhiannon Pugsley Rhiannon Pugsley true false 2026-03-03 SOSS This article examines the integration of immersive technology, specifically Virtual Reality (VR) in education, focusing on its potential to enhance student engagement, motivation, and learning outcomes. As VR technology becomes more accessible, educators are increasingly interested in its curricular applications. A scoping study with 26 teachers from diverse local schools assessed their familiarity with VR, its perceived benefits, and implementation challenges. Findings indicate that VR offers enriching experiences, fosters active learning, and promotes equity by addressing barriers in traditional education. However, challenges such as affordability, equipment access, and the need for professional development persist. This research contributes to the understanding and implementation of immersive technologies in education, aligning with the Curriculum for Wales’ commitment to innovative pedagogy coupled with equitable and inclusive learning experiences. Journal Article Cylchgrawn Addysg Cymru / Wales Journal of Education University of Wales Press/Gwasg Prifysgol Cymru 2059-3708 2059-3716 Immersive technology, Virtual reality 31 3 2025 2025-03-31 10.16922/focus8 COLLEGE NANME Social Sciences School COLLEGE CODE SOSS Swansea University 2026-04-22T16:29:37.7150772 2026-03-03T11:12:59.0602737 Faculty of Humanities and Social Sciences School of Social Sciences - Education and Childhood Studies Sion Owen 0009-0005-5037-0047 1 Ross Evans 2 Chris Wolfe 3 Laura Evans 4 Rhiannon Pugsley 5 71527__36559__3582a18e5da64db99abe20d3787f5de0.pdf 71527.VoR.pdf 2026-04-22T16:27:36.7353308 Output 185673 application/pdf Version of Record true Released under the terms of a Creative Commons Attribution-NonCommercial-NoDerivs 4.0 license. true eng https://creativecommons.org/licenses/by-nc-nd/4.0/deed.en
title Enhancing Learning through Immersive Technologies: Insights and Challenges from Educators in Wales
spellingShingle Enhancing Learning through Immersive Technologies: Insights and Challenges from Educators in Wales
Sion Owen
Ross Evans
Chris Wolfe
Rhiannon Pugsley
title_short Enhancing Learning through Immersive Technologies: Insights and Challenges from Educators in Wales
title_full Enhancing Learning through Immersive Technologies: Insights and Challenges from Educators in Wales
title_fullStr Enhancing Learning through Immersive Technologies: Insights and Challenges from Educators in Wales
title_full_unstemmed Enhancing Learning through Immersive Technologies: Insights and Challenges from Educators in Wales
title_sort Enhancing Learning through Immersive Technologies: Insights and Challenges from Educators in Wales
author_id_str_mv e9c43fd6d9090d50d089a4ecf86c0b7e
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dd6a14f7cf65f0b9df9521c57ab6be99
author_id_fullname_str_mv e9c43fd6d9090d50d089a4ecf86c0b7e_***_Sion Owen
5f3eba15b0ed4eece0e8656091707c65_***_Ross Evans
6a251b657e5e7e1a45987beb31ed5f87_***_Chris Wolfe
dd6a14f7cf65f0b9df9521c57ab6be99_***_Rhiannon Pugsley
author Sion Owen
Ross Evans
Chris Wolfe
Rhiannon Pugsley
author2 Sion Owen
Ross Evans
Chris Wolfe
Laura Evans
Rhiannon Pugsley
format Journal article
container_title Cylchgrawn Addysg Cymru / Wales Journal of Education
publishDate 2025
institution Swansea University
issn 2059-3708
2059-3716
doi_str_mv 10.16922/focus8
publisher University of Wales Press/Gwasg Prifysgol Cymru
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hierarchy_top_title Faculty of Humanities and Social Sciences
hierarchy_parent_id facultyofhumanitiesandsocialsciences
hierarchy_parent_title Faculty of Humanities and Social Sciences
department_str School of Social Sciences - Education and Childhood Studies{{{_:::_}}}Faculty of Humanities and Social Sciences{{{_:::_}}}School of Social Sciences - Education and Childhood Studies
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description This article examines the integration of immersive technology, specifically Virtual Reality (VR) in education, focusing on its potential to enhance student engagement, motivation, and learning outcomes. As VR technology becomes more accessible, educators are increasingly interested in its curricular applications. A scoping study with 26 teachers from diverse local schools assessed their familiarity with VR, its perceived benefits, and implementation challenges. Findings indicate that VR offers enriching experiences, fosters active learning, and promotes equity by addressing barriers in traditional education. However, challenges such as affordability, equipment access, and the need for professional development persist. This research contributes to the understanding and implementation of immersive technologies in education, aligning with the Curriculum for Wales’ commitment to innovative pedagogy coupled with equitable and inclusive learning experiences.
published_date 2025-03-31T06:24:28Z
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